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mai3-phaser-sdk

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A UI component library based on the Phaser game engine

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import Phaser from 'phaser'; import { TextBoxConfig } from '../types'; import { Container } from './Container'; import { BaseScene } from "../game"; import { Label } from './Label'; export declare class TextBox<T extends TextBoxConfig = TextBoxConfig> extends Container<T> { protected _config?: T; label: Label; selection: Phaser.GameObjects.Rectangle; cursor: Phaser.GameObjects.Text; timerEvent?: Phaser.Time.TimerEvent; hiddenInput?: HTMLInputElement; private static measureCanvas; private static measureContext; isFocus: boolean; charWidths: number[]; selectionStart?: number; selectionEnd?: number; isSelecting: boolean; maxWidth: number; constructor(scene: BaseScene, config: T); handleKeyup(event: KeyboardEvent): void; getCursorPosition(): number; createHiddenInput(): void; getTextWidth(text: string): number; updateSelectionAfterInput(): void; handleOver(): void; handleOut(): void; handlePointerDown(pointer: Phaser.Input.Pointer): void; handlePointerMove(pointer: Phaser.Input.Pointer): void; handlePointerUp(): void; updateCursorPosition(): void; updateSelection(): void; handleMoveCursor(): void; setDomCursorPosition(): void; setNativeCursorPosition(): void; getCharacterIndexAtPosition(x: number): number; getCharacterWidths(): number[]; getCharacterXPosition(index: number): number; addTimerEvent(): void; getLabelWorldPoint(): Phaser.Math.Vector2; destroy(fromScene?: boolean): void; } //# sourceMappingURL=TextBox.d.ts.map