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mai3-phaser-sdk

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A UI component library based on the Phaser game engine

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); import { Container } from "./Container"; var ProgressBar = /** @class */ (function (_super) { __extends(ProgressBar, _super); function ProgressBar(scene, config) { var _this = _super.call(this, scene, config) || this; _this._value = 0; _this._config = config; _this.Type = 'ProgressBar'; _this.initializeProgressBar(); return _this; } ProgressBar.prototype.initializeProgressBar = function () { var _a, _b, _c; this.createBar(); this.createFill(); this.setDepth((_b = (_a = this._config) === null || _a === void 0 ? void 0 : _a.depth) !== null && _b !== void 0 ? _b : 1); this.value = (_c = this._config.value) !== null && _c !== void 0 ? _c : 0; }; ProgressBar.prototype.createBar = function () { var _a; var _b = (_a = this._config.barTexture) !== null && _a !== void 0 ? _a : {}, _c = _b.x, x = _c === void 0 ? 0 : _c, _d = _b.y, y = _d === void 0 ? 0 : _d, _e = _b.key, key = _e === void 0 ? '' : _e, frame = _b.frame, width = _b.width, height = _b.height, leftWidth = _b.leftWidth, rightWidth = _b.rightWidth, topHeight = _b.topHeight, bottomHeight = _b.bottomHeight; this.bar = this.createNineSlice(x, y, key, frame, width, height, leftWidth, rightWidth, topHeight, bottomHeight); this.addChildAt(this.bar, 0); }; ProgressBar.prototype.createFill = function () { var _a; var _b = (_a = this._config.fillTexture) !== null && _a !== void 0 ? _a : {}, _c = _b.x, x = _c === void 0 ? 0 : _c, _d = _b.y, y = _d === void 0 ? 0 : _d, _e = _b.key, key = _e === void 0 ? '' : _e, frame = _b.frame, width = _b.width, height = _b.height, leftWidth = _b.leftWidth, rightWidth = _b.rightWidth, topHeight = _b.topHeight, bottomHeight = _b.bottomHeight; this.fill = this.createNineSlice(x, y, key, frame, width, height, leftWidth, rightWidth, topHeight, bottomHeight); this.addChildAt(this.fill, 1); }; ProgressBar.prototype.createNineSlice = function (x, y, key, frame, width, height, leftWidth, rightWidth, topHeight, bottomHeight) { var nineSlice = this.scene.add.nineslice(x, y, key, frame, width, height, leftWidth, rightWidth, topHeight, bottomHeight); nineSlice.setOrigin(0); return nineSlice; }; ProgressBar.prototype.updateProgress = function (progress) { var _a, _b, _c, _d, _e, _f; var barWidth = (_b = (_a = this._config.barTexture) === null || _a === void 0 ? void 0 : _a.width) !== null && _b !== void 0 ? _b : 0; var fillWidth = (_d = (_c = this._config.fillTexture) === null || _c === void 0 ? void 0 : _c.x) !== null && _d !== void 0 ? _d : 0; var realWidth = barWidth - fillWidth * 2; (_e = this.fill) === null || _e === void 0 ? void 0 : _e.setSize(progress * realWidth, this.fill.height); this._config.width = realWidth; this._config.height = (_f = this.fill) === null || _f === void 0 ? void 0 : _f.height; }; Object.defineProperty(ProgressBar.prototype, "value", { get: function () { return this._value; }, set: function (value) { this._value = value; this.updateProgress(value); }, enumerable: false, configurable: true }); ProgressBar.prototype.reDraw = function (newConfig) { var _a, _b; this._config = newConfig; (_a = this.bar) === null || _a === void 0 ? void 0 : _a.destroy(); (_b = this.fill) === null || _b === void 0 ? void 0 : _b.destroy(); this.removeAll(); this.initializeProgressBar(); this.updateProgress(this._value); this.updateConfig(this._config); }; ProgressBar.prototype.destroy = function (fromScene) { var _a, _b; (_a = this.bar) === null || _a === void 0 ? void 0 : _a.destroy(); (_b = this.fill) === null || _b === void 0 ? void 0 : _b.destroy(); _super.prototype.destroy.call(this, fromScene); }; return ProgressBar; }(Container)); export { ProgressBar };