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mai3-phaser-sdk

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A UI component library based on the Phaser game engine

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); import { Container } from "./Container"; import VirtualJoystick from 'phaser3-rex-plugins/plugins/virtualjoystick.js'; var Joystick = /** @class */ (function (_super) { __extends(Joystick, _super); function Joystick(scene, config) { var _this = _super.call(this, scene, config, "Joystick") || this; _this._config = config; _this.reDraw(config); _this.setEventInteractive(); return _this; } Joystick.prototype.reDraw = function (config) { this.instance = new VirtualJoystick(this.scene, config); }; return Joystick; }(Container)); export { Joystick };