mai3-phaser-sdk
Version:
A UI component library based on the Phaser game engine
33 lines (32 loc) • 1.39 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
import { Container } from "./Container";
import VirtualJoystick from 'phaser3-rex-plugins/plugins/virtualjoystick.js';
var Joystick = /** @class */ (function (_super) {
__extends(Joystick, _super);
function Joystick(scene, config) {
var _this = _super.call(this, scene, config, "Joystick") || this;
_this._config = config;
_this.reDraw(config);
_this.setEventInteractive();
return _this;
}
Joystick.prototype.reDraw = function (config) {
this.instance = new VirtualJoystick(this.scene, config);
};
return Joystick;
}(Container));
export { Joystick };