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lzma

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A JavaScript implementation of the Lempel-Ziv-Markov (LZMA) chain compression algorithm

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///NOTE: This file was generated by minify.js from lzma_worker.js. Do not modify. /// © 2015 Nathan Rugg <nmrugg@gmail.com> | MIT /// See LICENSE for more details. /* jshint noarg:true, boss:true, unused:strict, strict:true, undef:true, noarg: true, forin:true, evil:true, newcap:false, -W041, -W021, worker:true, browser:true, node:true */ /* global setImmediate, setTimeout, window, onmessage */ var LZMA = (function () { "use strict"; var /** ds */ action_decompress = 2, /** de */ action_progress = 3, wait = typeof setImmediate == "function" ? setImmediate : setTimeout, __4294967296 = 4294967296, N1_longLit = [4294967295, -__4294967296], P0_longLit = [0, 0], P1_longLit = [1, 0]; function update_progress(percent, cbn) { postMessage({ action: action_progress, cbn: cbn, result: percent }); } function initDim(len) { ///NOTE: This is MUCH faster than "new Array(len)" in newer versions of v8 (starting with Node.js 0.11.15, which uses v8 3.28.73). var a = []; a[len - 1] = undefined; return a; } function add(a, b) { return create(a[0] + b[0], a[1] + b[1]); } function compare(a, b) { var nega, negb; if (a[0] == b[0] && a[1] == b[1]) { return 0; } nega = a[1] < 0; negb = b[1] < 0; if (nega && !negb) { return -1; } if (!nega && negb) { return 1; } if (sub(a, b)[1] < 0) { return -1; } return 1; } function create(valueLow, valueHigh) { var diffHigh, diffLow; valueHigh %= 1.8446744073709552E19; valueLow %= 1.8446744073709552E19; diffHigh = valueHigh % __4294967296; diffLow = Math.floor(valueLow / __4294967296) * __4294967296; valueHigh = valueHigh - diffHigh + diffLow; valueLow = valueLow - diffLow + diffHigh; while (valueLow < 0) { valueLow += __4294967296; valueHigh -= __4294967296; } while (valueLow > 4294967295) { valueLow -= __4294967296; valueHigh += __4294967296; } valueHigh = valueHigh % 1.8446744073709552E19; while (valueHigh > 9223372032559808512) { valueHigh -= 1.8446744073709552E19; } while (valueHigh < -9223372036854775808) { valueHigh += 1.8446744073709552E19; } return [valueLow, valueHigh]; } function fromInt(value) { if (value >= 0) { return [value, 0]; } else { return [value + __4294967296, -__4294967296]; } } function lowBits_0(a) { if (a[0] >= 2147483648) { return ~~Math.max(Math.min(a[0] - __4294967296, 2147483647), -2147483648); } else { return ~~Math.max(Math.min(a[0], 2147483647), -2147483648); } } function sub(a, b) { return create(a[0] - b[0], a[1] - b[1]); } function $ByteArrayInputStream(this$static, buf) { this$static.buf = buf; this$static.pos = 0; this$static.count = buf.length; return this$static; } /** ds */ function $read(this$static) { if (this$static.pos >= this$static.count) return -1; return this$static.buf[this$static.pos++] & 255; } /** de */ function $ByteArrayOutputStream(this$static) { this$static.buf = initDim(32); this$static.count = 0; return this$static; } function $toByteArray(this$static) { var data = this$static.buf; data.length = this$static.count; return data; } function $write_0(this$static, buf, off, len) { arraycopy(buf, off, this$static.buf, this$static.count, len); this$static.count += len; } function arraycopy(src, srcOfs, dest, destOfs, len) { for (var i = 0; i < len; ++i) { dest[destOfs + i] = src[srcOfs + i]; } } /** ds */ function $init_0(this$static, input, output) { var decoder, hex_length = "", i, properties = [], r, tmp_length; for (i = 0; i < 5; ++i) { r = $read(input); if (r == -1) throw new Error("truncated input"); properties[i] = r << 24 >> 24; } decoder = $Decoder({}); if (!$SetDecoderProperties(decoder, properties)) { throw new Error("corrupted input"); } for (i = 0; i < 64; i += 8) { r = $read(input); if (r == -1) throw new Error("truncated input"); r = r.toString(16); if (r.length == 1) r = "0" + r; hex_length = r + "" + hex_length; } /// Was the length set in the header (if it was compressed from a stream, the length is all f"s). if (/^0+$|^f+$/i.test(hex_length)) { /// The length is unknown, so set to -1. this$static.length_0 = N1_longLit; } else { ///NOTE: If there is a problem with the decoder because of the length, you can always set the length to -1 (N1_longLit) which means unknown. tmp_length = parseInt(hex_length, 16); /// If the length is too long to handle, just set it to unknown. if (tmp_length > 4294967295) { this$static.length_0 = N1_longLit; } else { this$static.length_0 = fromInt(tmp_length); } } this$static.chunker = $CodeInChunks(decoder, input, output, this$static.length_0); } function $LZMAByteArrayDecompressor(this$static, data) { this$static.output = $ByteArrayOutputStream({}); $init_0(this$static, $ByteArrayInputStream({}, data), this$static.output); return this$static; } /** de */ /** ds */ function $CopyBlock(this$static, distance, len) { var pos = this$static._pos - distance - 1; if (pos < 0) { pos += this$static._windowSize; } for (; len != 0; --len) { if (pos >= this$static._windowSize) { pos = 0; } this$static._buffer[this$static._pos++] = this$static._buffer[pos++]; if (this$static._pos >= this$static._windowSize) { $Flush_0(this$static); } } } function $Create_5(this$static, windowSize) { if (this$static._buffer == null || this$static._windowSize != windowSize) { this$static._buffer = initDim(windowSize); } this$static._windowSize = windowSize; this$static._pos = 0; this$static._streamPos = 0; } function $Flush_0(this$static) { var size = this$static._pos - this$static._streamPos; if (!size) { return; } $write_0(this$static._stream, this$static._buffer, this$static._streamPos, size); if (this$static._pos >= this$static._windowSize) { this$static._pos = 0; } this$static._streamPos = this$static._pos; } function $GetByte(this$static, distance) { var pos = this$static._pos - distance - 1; if (pos < 0) { pos += this$static._windowSize; } return this$static._buffer[pos]; } function $PutByte(this$static, b) { this$static._buffer[this$static._pos++] = b; if (this$static._pos >= this$static._windowSize) { $Flush_0(this$static); } } function $ReleaseStream(this$static) { $Flush_0(this$static); this$static._stream = null; } /** de */ function GetLenToPosState(len) { len -= 2; if (len < 4) { return len; } return 3; } function StateUpdateChar(index) { if (index < 4) { return 0; } if (index < 10) { return index - 3; } return index - 6; } /** ds */ function $Chunker(this$static, decoder) { this$static.decoder = decoder; this$static.encoder = null; this$static.alive = 1; return this$static; } /** de */ function $processChunk(this$static) { if (!this$static.alive) { throw new Error("bad state"); } if (this$static.encoder) { throw new Error("No encoding"); } else { /// co:throw new Error("No decoding"); /** ds */ $processDecoderChunk(this$static); /** de */ } return this$static.alive; } /** ds */ function $processDecoderChunk(this$static) { var result = $CodeOneChunk(this$static.decoder); if (result == -1) { throw new Error("corrupted input"); } this$static.inBytesProcessed = N1_longLit; this$static.outBytesProcessed = this$static.decoder.nowPos64; if (result || compare(this$static.decoder.outSize, P0_longLit) >= 0 && compare(this$static.decoder.nowPos64, this$static.decoder.outSize) >= 0) { $Flush_0(this$static.decoder.m_OutWindow); $ReleaseStream(this$static.decoder.m_OutWindow); this$static.decoder.m_RangeDecoder.Stream = null; this$static.alive = 0; } } /** de */ /** ds */ function $CodeInChunks(this$static, inStream, outStream, outSize) { this$static.m_RangeDecoder.Stream = inStream; $ReleaseStream(this$static.m_OutWindow); this$static.m_OutWindow._stream = outStream; $Init_1(this$static); this$static.state = 0; this$static.rep0 = 0; this$static.rep1 = 0; this$static.rep2 = 0; this$static.rep3 = 0; this$static.outSize = outSize; this$static.nowPos64 = P0_longLit; this$static.prevByte = 0; return $Chunker({}, this$static); } function $CodeOneChunk(this$static) { var decoder2, distance, len, numDirectBits, posSlot, posState; posState = lowBits_0(this$static.nowPos64) & this$static.m_PosStateMask; if (!$DecodeBit(this$static.m_RangeDecoder, this$static.m_IsMatchDecoders, (this$static.state << 4) + posState)) { decoder2 = $GetDecoder(this$static.m_LiteralDecoder, lowBits_0(this$static.nowPos64), this$static.prevByte); if (this$static.state < 7) { this$static.prevByte = $DecodeNormal(decoder2, this$static.m_RangeDecoder); } else { this$static.prevByte = $DecodeWithMatchByte(decoder2, this$static.m_RangeDecoder, $GetByte(this$static.m_OutWindow, this$static.rep0)); } $PutByte(this$static.m_OutWindow, this$static.prevByte); this$static.state = StateUpdateChar(this$static.state); this$static.nowPos64 = add(this$static.nowPos64, P1_longLit); } else { if ($DecodeBit(this$static.m_RangeDecoder, this$static.m_IsRepDecoders, this$static.state)) { len = 0; if (!$DecodeBit(this$static.m_RangeDecoder, this$static.m_IsRepG0Decoders, this$static.state)) { if (!$DecodeBit(this$static.m_RangeDecoder, this$static.m_IsRep0LongDecoders, (this$static.state << 4) + posState)) { this$static.state = this$static.state < 7?9:11; len = 1; } } else { if (!$DecodeBit(this$static.m_RangeDecoder, this$static.m_IsRepG1Decoders, this$static.state)) { distance = this$static.rep1; } else { if (!$DecodeBit(this$static.m_RangeDecoder, this$static.m_IsRepG2Decoders, this$static.state)) { distance = this$static.rep2; } else { distance = this$static.rep3; this$static.rep3 = this$static.rep2; } this$static.rep2 = this$static.rep1; } this$static.rep1 = this$static.rep0; this$static.rep0 = distance; } if (!len) { len = $Decode(this$static.m_RepLenDecoder, this$static.m_RangeDecoder, posState) + 2; this$static.state = this$static.state < 7?8:11; } } else { this$static.rep3 = this$static.rep2; this$static.rep2 = this$static.rep1; this$static.rep1 = this$static.rep0; len = 2 + $Decode(this$static.m_LenDecoder, this$static.m_RangeDecoder, posState); this$static.state = this$static.state < 7?7:10; posSlot = $Decode_0(this$static.m_PosSlotDecoder[GetLenToPosState(len)], this$static.m_RangeDecoder); if (posSlot >= 4) { numDirectBits = (posSlot >> 1) - 1; this$static.rep0 = (2 | posSlot & 1) << numDirectBits; if (posSlot < 14) { this$static.rep0 += ReverseDecode(this$static.m_PosDecoders, this$static.rep0 - posSlot - 1, this$static.m_RangeDecoder, numDirectBits); } else { this$static.rep0 += $DecodeDirectBits(this$static.m_RangeDecoder, numDirectBits - 4) << 4; this$static.rep0 += $ReverseDecode(this$static.m_PosAlignDecoder, this$static.m_RangeDecoder); if (this$static.rep0 < 0) { if (this$static.rep0 == -1) { return 1; } return -1; } } } else this$static.rep0 = posSlot; } if (compare(fromInt(this$static.rep0), this$static.nowPos64) >= 0 || this$static.rep0 >= this$static.m_DictionarySizeCheck) { return -1; } $CopyBlock(this$static.m_OutWindow, this$static.rep0, len); this$static.nowPos64 = add(this$static.nowPos64, fromInt(len)); this$static.prevByte = $GetByte(this$static.m_OutWindow, 0); } return 0; } function $Decoder(this$static) { this$static.m_OutWindow = {}; this$static.m_RangeDecoder = {}; this$static.m_IsMatchDecoders = initDim(192); this$static.m_IsRepDecoders = initDim(12); this$static.m_IsRepG0Decoders = initDim(12); this$static.m_IsRepG1Decoders = initDim(12); this$static.m_IsRepG2Decoders = initDim(12); this$static.m_IsRep0LongDecoders = initDim(192); this$static.m_PosSlotDecoder = initDim(4); this$static.m_PosDecoders = initDim(114); this$static.m_PosAlignDecoder = $BitTreeDecoder({}, 4); this$static.m_LenDecoder = $Decoder$LenDecoder({}); this$static.m_RepLenDecoder = $Decoder$LenDecoder({}); this$static.m_LiteralDecoder = {}; for (var i = 0; i < 4; ++i) { this$static.m_PosSlotDecoder[i] = $BitTreeDecoder({}, 6); } return this$static; } function $Init_1(this$static) { this$static.m_OutWindow._streamPos = 0; this$static.m_OutWindow._pos = 0; InitBitModels(this$static.m_IsMatchDecoders); InitBitModels(this$static.m_IsRep0LongDecoders); InitBitModels(this$static.m_IsRepDecoders); InitBitModels(this$static.m_IsRepG0Decoders); InitBitModels(this$static.m_IsRepG1Decoders); InitBitModels(this$static.m_IsRepG2Decoders); InitBitModels(this$static.m_PosDecoders); $Init_0(this$static.m_LiteralDecoder); for (var i = 0; i < 4; ++i) { InitBitModels(this$static.m_PosSlotDecoder[i].Models); } $Init(this$static.m_LenDecoder); $Init(this$static.m_RepLenDecoder); InitBitModels(this$static.m_PosAlignDecoder.Models); $Init_8(this$static.m_RangeDecoder); } function $SetDecoderProperties(this$static, properties) { var dictionarySize, i, lc, lp, pb, remainder, val; if (properties.length < 5) return 0; val = properties[0] & 255; lc = val % 9; remainder = ~~(val / 9); lp = remainder % 5; pb = ~~(remainder / 5); dictionarySize = 0; for (i = 0; i < 4; ++i) { dictionarySize += (properties[1 + i] & 255) << i * 8; } ///NOTE: If the input is bad, it might call for an insanely large dictionary size, which would crash the script. if (dictionarySize > 99999999 || !$SetLcLpPb(this$static, lc, lp, pb)) { return 0; } return $SetDictionarySize(this$static, dictionarySize); } function $SetDictionarySize(this$static, dictionarySize) { if (dictionarySize < 0) { return 0; } if (this$static.m_DictionarySize != dictionarySize) { this$static.m_DictionarySize = dictionarySize; this$static.m_DictionarySizeCheck = Math.max(this$static.m_DictionarySize, 1); $Create_5(this$static.m_OutWindow, Math.max(this$static.m_DictionarySizeCheck, 4096)); } return 1; } function $SetLcLpPb(this$static, lc, lp, pb) { if (lc > 8 || lp > 4 || pb > 4) { return 0; } $Create_0(this$static.m_LiteralDecoder, lp, lc); var numPosStates = 1 << pb; $Create(this$static.m_LenDecoder, numPosStates); $Create(this$static.m_RepLenDecoder, numPosStates); this$static.m_PosStateMask = numPosStates - 1; return 1; } function $Create(this$static, numPosStates) { for (; this$static.m_NumPosStates < numPosStates; ++this$static.m_NumPosStates) { this$static.m_LowCoder[this$static.m_NumPosStates] = $BitTreeDecoder({}, 3); this$static.m_MidCoder[this$static.m_NumPosStates] = $BitTreeDecoder({}, 3); } } function $Decode(this$static, rangeDecoder, posState) { if (!$DecodeBit(rangeDecoder, this$static.m_Choice, 0)) { return $Decode_0(this$static.m_LowCoder[posState], rangeDecoder); } var symbol = 8; if (!$DecodeBit(rangeDecoder, this$static.m_Choice, 1)) { symbol += $Decode_0(this$static.m_MidCoder[posState], rangeDecoder); } else { symbol += 8 + $Decode_0(this$static.m_HighCoder, rangeDecoder); } return symbol; } function $Decoder$LenDecoder(this$static) { this$static.m_Choice = initDim(2); this$static.m_LowCoder = initDim(16); this$static.m_MidCoder = initDim(16); this$static.m_HighCoder = $BitTreeDecoder({}, 8); this$static.m_NumPosStates = 0; return this$static; } function $Init(this$static) { InitBitModels(this$static.m_Choice); for (var posState = 0; posState < this$static.m_NumPosStates; ++posState) { InitBitModels(this$static.m_LowCoder[posState].Models); InitBitModels(this$static.m_MidCoder[posState].Models); } InitBitModels(this$static.m_HighCoder.Models); } function $Create_0(this$static, numPosBits, numPrevBits) { var i, numStates; if (this$static.m_Coders != null && this$static.m_NumPrevBits == numPrevBits && this$static.m_NumPosBits == numPosBits) return; this$static.m_NumPosBits = numPosBits; this$static.m_PosMask = (1 << numPosBits) - 1; this$static.m_NumPrevBits = numPrevBits; numStates = 1 << this$static.m_NumPrevBits + this$static.m_NumPosBits; this$static.m_Coders = initDim(numStates); for (i = 0; i < numStates; ++i) this$static.m_Coders[i] = $Decoder$LiteralDecoder$Decoder2({}); } function $GetDecoder(this$static, pos, prevByte) { return this$static.m_Coders[((pos & this$static.m_PosMask) << this$static.m_NumPrevBits) + ((prevByte & 255) >>> 8 - this$static.m_NumPrevBits)]; } function $Init_0(this$static) { var i, numStates; numStates = 1 << this$static.m_NumPrevBits + this$static.m_NumPosBits; for (i = 0; i < numStates; ++i) { InitBitModels(this$static.m_Coders[i].m_Decoders); } } function $DecodeNormal(this$static, rangeDecoder) { var symbol = 1; do { symbol = symbol << 1 | $DecodeBit(rangeDecoder, this$static.m_Decoders, symbol); } while (symbol < 256); return symbol << 24 >> 24; } function $DecodeWithMatchByte(this$static, rangeDecoder, matchByte) { var bit, matchBit, symbol = 1; do { matchBit = matchByte >> 7 & 1; matchByte <<= 1; bit = $DecodeBit(rangeDecoder, this$static.m_Decoders, (1 + matchBit << 8) + symbol); symbol = symbol << 1 | bit; if (matchBit != bit) { while (symbol < 256) { symbol = symbol << 1 | $DecodeBit(rangeDecoder, this$static.m_Decoders, symbol); } break; } } while (symbol < 256); return symbol << 24 >> 24; } function $Decoder$LiteralDecoder$Decoder2(this$static) { this$static.m_Decoders = initDim(768); return this$static; } /** de */ /** ds */ function $BitTreeDecoder(this$static, numBitLevels) { this$static.NumBitLevels = numBitLevels; this$static.Models = initDim(1 << numBitLevels); return this$static; } function $Decode_0(this$static, rangeDecoder) { var bitIndex, m = 1; for (bitIndex = this$static.NumBitLevels; bitIndex != 0; --bitIndex) { m = (m << 1) + $DecodeBit(rangeDecoder, this$static.Models, m); } return m - (1 << this$static.NumBitLevels); } function $ReverseDecode(this$static, rangeDecoder) { var bit, bitIndex, m = 1, symbol = 0; for (bitIndex = 0; bitIndex < this$static.NumBitLevels; ++bitIndex) { bit = $DecodeBit(rangeDecoder, this$static.Models, m); m <<= 1; m += bit; symbol |= bit << bitIndex; } return symbol; } function ReverseDecode(Models, startIndex, rangeDecoder, NumBitLevels) { var bit, bitIndex, m = 1, symbol = 0; for (bitIndex = 0; bitIndex < NumBitLevels; ++bitIndex) { bit = $DecodeBit(rangeDecoder, Models, startIndex + m); m <<= 1; m += bit; symbol |= bit << bitIndex; } return symbol; } /** de */ /** ds */ function $DecodeBit(this$static, probs, index) { var newBound, prob = probs[index]; newBound = (this$static.Range >>> 11) * prob; if ((this$static.Code ^ -2147483648) < (newBound ^ -2147483648)) { this$static.Range = newBound; probs[index] = prob + (2048 - prob >>> 5) << 16 >> 16; if (!(this$static.Range & -16777216)) { this$static.Code = this$static.Code << 8 | $read(this$static.Stream); this$static.Range <<= 8; } return 0; } else { this$static.Range -= newBound; this$static.Code -= newBound; probs[index] = prob - (prob >>> 5) << 16 >> 16; if (!(this$static.Range & -16777216)) { this$static.Code = this$static.Code << 8 | $read(this$static.Stream); this$static.Range <<= 8; } return 1; } } function $DecodeDirectBits(this$static, numTotalBits) { var i, t, result = 0; for (i = numTotalBits; i != 0; --i) { this$static.Range >>>= 1; t = this$static.Code - this$static.Range >>> 31; this$static.Code -= this$static.Range & t - 1; result = result << 1 | 1 - t; if (!(this$static.Range & -16777216)) { this$static.Code = this$static.Code << 8 | $read(this$static.Stream); this$static.Range <<= 8; } } return result; } function $Init_8(this$static) { this$static.Code = 0; this$static.Range = -1; for (var i = 0; i < 5; ++i) { this$static.Code = this$static.Code << 8 | $read(this$static.Stream); } } /** de */ function InitBitModels(probs) { for (var i = probs.length - 1; i >= 0; --i) { probs[i] = 1024; } } /** ds */ function decode(utf) { var i = 0, j = 0, x, y, z, l = utf.length, buf = [], charCodes = []; for (; i < l; ++i, ++j) { x = utf[i] & 255; if (!(x & 128)) { if (!x) { /// It appears that this is binary data, so it cannot be converted to a string, so just send it back. return utf; } charCodes[j] = x; } else if ((x & 224) == 192) { if (i + 1 >= l) { /// It appears that this is binary data, so it cannot be converted to a string, so just send it back. return utf; } y = utf[++i] & 255; if ((y & 192) != 128) { /// It appears that this is binary data, so it cannot be converted to a string, so just send it back. return utf; } charCodes[j] = ((x & 31) << 6) | (y & 63); } else if ((x & 240) == 224) { if (i + 2 >= l) { /// It appears that this is binary data, so it cannot be converted to a string, so just send it back. return utf; } y = utf[++i] & 255; if ((y & 192) != 128) { /// It appears that this is binary data, so it cannot be converted to a string, so just send it back. return utf; } z = utf[++i] & 255; if ((z & 192) != 128) { /// It appears that this is binary data, so it cannot be converted to a string, so just send it back. return utf; } charCodes[j] = ((x & 15) << 12) | ((y & 63) << 6) | (z & 63); } else { /// It appears that this is binary data, so it cannot be converted to a string, so just send it back. return utf; } if (j == 16383) { buf.push(String.fromCharCode.apply(String, charCodes)); j = -1; } } if (j > 0) { charCodes.length = j; buf.push(String.fromCharCode.apply(String, charCodes)); } return buf.join(""); } /** de */ function toDouble(a) { return a[1] + a[0]; } /** ds */ function decompress(byte_arr, on_finish, on_progress) { var this$static = {}, percent, cbn, /// A callback number should be supplied instead of on_finish() if we are using Web Workers. has_progress, len, sync = typeof on_finish == "undefined" && typeof on_progress == "undefined"; if (typeof on_finish != "function") { cbn = on_finish; on_finish = on_progress = 0; } on_progress = on_progress || function(percent) { if (typeof cbn == "undefined") return; return update_progress(has_progress ? percent : -1, cbn); }; on_finish = on_finish || function(res, err) { if (typeof cbn == "undefined") return; return postMessage({ action: action_decompress, cbn: cbn, result: res, error: err }); }; if (sync) { this$static.d = $LZMAByteArrayDecompressor({}, byte_arr); while ($processChunk(this$static.d.chunker)); return decode($toByteArray(this$static.d.output)); } try { this$static.d = $LZMAByteArrayDecompressor({}, byte_arr); len = toDouble(this$static.d.length_0); ///NOTE: If the data was created via a stream, it will not have a length value, and therefore we can't calculate the progress. has_progress = len > -1; on_progress(0); } catch (err) { return on_finish(null, err); } function do_action() { try { var res, i = 0, start = (new Date()).getTime(); while ($processChunk(this$static.d.chunker)) { if (++i % 1000 == 0 && (new Date()).getTime() - start > 200) { if (has_progress) { percent = toDouble(this$static.d.chunker.decoder.nowPos64) / len; /// If about 200 miliseconds have passed, update the progress. on_progress(percent); } ///NOTE: This allows other code to run, like the browser to update. wait(do_action, 0); return 0; } } on_progress(1); res = decode($toByteArray(this$static.d.output)); /// delay so we don’t catch errors from the on_finish handler wait(on_finish.bind(null, res), 0); } catch (err) { on_finish(null, err); } } ///NOTE: We need to wait to make sure it is always async. wait(do_action, 0); } /** de */ /// If we're in a Web Worker, create the onmessage() communication channel. ///NOTE: This seems to be the most reliable way to detect this. if (typeof onmessage != "undefined" && (typeof window == "undefined" || typeof window.document == "undefined")) { (function () { /* jshint -W020 */ /// Create the global onmessage function. onmessage = function (e) { if (e && e.data) { /// co:if (e.data.action == action_compress) { /// co: LZMA.compress(e.data.data, e.data.mode, e.data.cbn); /// co:} if (e.data.action == action_decompress) { LZMA.decompress(e.data.data, e.data.cbn); } } }; }()); } return { /// co:compress: compress decompress: decompress }; }()); /// This is used by browsers that do not support web workers (and possibly Node.js). this.LZMA = this.LZMA_WORKER = LZMA;