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import {Color} from 'three/src/math/Color.js' import {Light as ThreeLight} from 'three/src/lights/Light.js' import {attribute, element, numberAttribute} from '@lume/element' import {Element3D} from '../core/Element3D.js' import type {TColor} from '../utils/three.js' import type {Element3DAttributes} from '../core/Element3D.js' export type LightAttributes = Element3DAttributes | 'color' | 'intensity' /** * @abstract * @class Light - * * `abstract` * * An abstract base class for light elements. This class has properties common * to all types of light. * * @extends Element3D */ export @element({autoDefine: false}) abstract class Light extends Element3D { /** * @property {string | number | THREE.Color} color - * * `attribute` * * Default: `"white"` * * The color of light that is emitted. * * A string value can be any valid CSS color string, f.e. `"#ff6600"` or * `"rgb(10,20,30)"`. * * A number value represents a hex color value, f.e. * `0xff6600`. * * A `THREE.Color` instance can be assigned, and it will be copied to the * element's internal color value upon assignment. Mutating the assigned * `THREE.Color` after assignment will have no effect; instead you can * assign it again each time you wish to update the color. */ @attribute color: TColor = 'white' /** * @property {number} intensity - * * `abstract` * * Default: `1` * * The intensity of the light. * * When [physically correct lighting](../core/Scene#physicallycorrectlights) * is enabled, the units of intensity depend on the type of light (f.e. * [`PointLight`](./PointLight) or [`SpotLight`](./SpotLight)). */ @numberAttribute intensity: number = 1 // This is not used in practice because this class is abstract, but this enforces // (in TypeScript) that subclasses that override this will return a subtype of // ThreeLight. override makeThreeObject3d() { // @ts-expect-error Threelight is abstract return new ThreeLight() } override connectedCallback() { super.connectedCallback() this.createEffect(() => { if (typeof this.color === 'object') this.three.color = this.color this.three.color = new Color(this.color) this.needsUpdate() }) this.createEffect(() => { this.three.intensity = this.intensity this.needsUpdate() }) } }