lume
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text/typescript
import 'element-behaviors'
import {stringAttribute} from '@lume/element'
import {ColladaLoader, type Collada} from 'three/examples/jsm/loaders/ColladaLoader.js'
import {disposeObjectTree} from '../../../utils/three.js'
import {behavior} from '../../Behavior.js'
import {receiver} from '../../PropReceiver.js'
import {Events} from '../../../core/Events.js'
import {RenderableBehavior} from '../../RenderableBehavior.js'
import {onCleanup} from 'solid-js'
export type ColladaModelBehaviorAttributes = 'src'
export
class ColladaModelBehavior extends RenderableBehavior {
/** Path to a .dae file. */
src = ''
loader = new ColladaLoader()
model?: Collada
// This is incremented any time we need to cancel a pending load() (f.e. on
// src change, or on disconnect), so that the loader will ignore the
// result when a version change has happened.
#version = 0
override connectedCallback() {
super.connectedCallback()
this.createEffect(() => {
this.src
this.#loadModel()
onCleanup(() => {
if (this.model) disposeObjectTree(this.model.scene)
this.model = undefined
// Increment this in case the loader is still loading, so it will ignore the result.
this.#version++
})
})
}
#loadModel() {
const {src} = this
const version = this.#version
if (!src) return
// In the following colladaLoader.load() callbacks, if version doesn't
// match, it means this.src or this.dracoDecoder changed while
// a previous model was loading, in which case we ignore that
// result and wait for the next model to load.
this.loader.load(
src,
model => version === this.#version && this.#setModel(model),
progress => version === this.#version && this.element.emit(Events.PROGRESS, progress),
error => version === this.#version && this.#onError(error),
)
}
#onError(error: unknown) {
const message = `Failed to load ${this.element.tagName.toLowerCase()} with src "${
this.src
}". See the following error.`
console.warn(message)
const err = error instanceof ErrorEvent && error.error ? error.error : error
console.error(err)
this.element.emit(Events.MODEL_ERROR, err)
}
#setModel(model: Collada) {
this.model = model
this.element.three.add(model.scene)
this.element.emit(Events.MODEL_LOAD, {format: 'collada', model})
this.element.needsUpdate()
}
}
if (globalThis.window?.document && !elementBehaviors.has('collada-model'))
elementBehaviors.define('collada-model', ColladaModelBehavior)