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Build next-level interactive web applications.

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import { Effects } from 'classy-solid'; import { WebGLRenderer } from 'three/src/renderers/WebGLRenderer.js'; import { PMREMGenerator } from 'three/src/extras/PMREMGenerator.js'; import './handle-DOM-absence.js'; import type { Scene } from '../core/Scene.js'; import type { Texture } from 'three/src/Three.js'; interface SceneState { renderer: WebGLRenderer; pmremgen?: PMREMGenerator; hasBg?: boolean; bgIsEquirectangular?: boolean; bgTexture?: Texture; hasEnv?: boolean; envTexture?: Texture; effects: Effects; } /** @typedef {'pcf' | 'pcfsoft' | 'basic'} ShadowMapTypeString */ export type ShadowMapTypeString = 'pcf' | 'pcfsoft' | 'basic'; /** * @internal * A singleton responsible for setting up and * drawing a WebGL scene for a given core/Scene using Three.js */ export declare class WebglRendererThree { #private; static singleton(): WebglRendererThree; constructor(); sceneStates: WeakMap<Scene, SceneState>; localClippingEnabled: boolean; initialized(scene: Scene): boolean; initialize(scene: Scene): void; uninitialize(scene: Scene): void; drawScene(scene: Scene): void; updateResolution(scene: Scene, x: number, y: number): void; setClearColor(scene: Scene, color: any, opacity: number): void; setClearAlpha(scene: Scene, opacity: number): void; setShadowMapType(scene: Scene, type: ShadowMapTypeString | null): void; setPhysicallyCorrectLights(scene: Scene, value: boolean): void; /** * @method enableBackground - Enable background texture handling for the given scene. * @param {Scene} scene - The given scene. * @param {boolean} isEquirectangular - True if the background is equirectangular (to use as an environment map), false for a static background image. * @param {(t: Texture | undefined) => void} cb - A callback that is called * when the background mechanics are done loading. The Callback receives the * background Texture instance. */ enableBackground(scene: Scene, isEquirectangular: boolean, blurAmount: number, cb: (tex: Texture | undefined) => void): void; /** * @method disableBackground - Disable background for the given scene. * @param {Scene} scene - The given scene. */ disableBackground(scene: Scene): void; /** * @method enableEnvironment - Enable environment texture handling for the given scene. * @param {Scene} scene - The given scene. * @param {(t: Texture | undefined) => void} cb - A callback that is called * when the environment mechanics are done loading. The Callback receives the * background Texture instance. */ enableEnvironment(scene: Scene, cb: (tex: Texture) => void): void; /** * @method disableEnvironment - Disable the environment map for the given scene. * @param {Scene} scene - The given scene. */ disableEnvironment(scene: Scene): void; requestFrame(scene: Scene, fn: FrameRequestCallback): void; enableVR(scene: Scene, enable: boolean): void; createDefaultVRButton(scene: Scene): HTMLElement; } export declare function releaseWebGLRendererThree(): void; export {}; //# sourceMappingURL=WebglRendererThree.d.ts.map