lume
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JavaScript
var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {
function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; }
var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value";
var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null;
var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});
var _, done = false;
for (var i = decorators.length - 1; i >= 0; i--) {
var context = {};
for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p];
for (var p in contextIn.access) context.access[p] = contextIn.access[p];
context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); };
var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);
if (kind === "accessor") {
if (result === void 0) continue;
if (result === null || typeof result !== "object") throw new TypeError("Object expected");
if (_ = accept(result.get)) descriptor.get = _;
if (_ = accept(result.set)) descriptor.set = _;
if (_ = accept(result.init)) initializers.unshift(_);
}
else if (_ = accept(result)) {
if (kind === "field") initializers.unshift(_);
else descriptor[key] = _;
}
}
if (target) Object.defineProperty(target, contextIn.name, descriptor);
done = true;
};
var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) {
var useValue = arguments.length > 2;
for (var i = 0; i < initializers.length; i++) {
value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);
}
return useValue ? value : void 0;
};
import { element } from '@lume/element';
import { Element3D } from '../core/Element3D.js';
import { autoDefineElements } from '../LumeConfig.js';
/**
* @element lume-fbx-model
* @class FbxModel -
*
* Defines the `<lume-fbx-model>` element, short for `<lume-element3d
* has="fbx-model">`, for loading 3D models in the FBX format (`.fbx`
* files).
*
* See [`FbxModelBehavior`](../behaviors/mesh-behaviors/models/FbxModelBehavior)
* for attributes/properties available on this element.
*
* HTML Example:
*
* ```html
* <lume-scene webgl>
* <lume-fbx-model id="myModel" src="path/to/model.fbx"></lume-fbx-model>
* </lume-scene>
* <script>
* myModel.on('MODEL_LOAD', () => console.log('loaded'))
* </script>
* ```
*
* JavaScript Example:
*
* ```js
* const scene = new Scene
* scene.webgl = true
* document.body.append(scene)
* const model = new FbxModel
* model.src = 'path/to/model.fbx'
* model.on('MODEL_LOAD', () => console.log('loaded'))
* scene.add(model)
* ```
*/
let FbxModel = (() => {
let _classDecorators = [element('lume-fbx-model', autoDefineElements)];
let _classDescriptor;
let _classExtraInitializers = [];
let _classThis;
let _classSuper = Element3D;
var FbxModel = class extends _classSuper {
static { _classThis = this; }
static {
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
__esDecorate(null, _classDescriptor = { value: _classThis }, _classDecorators, { kind: "class", name: _classThis.name, metadata: _metadata }, null, _classExtraInitializers);
FbxModel = _classThis = _classDescriptor.value;
if (_metadata) Object.defineProperty(_classThis, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
__runInitializers(_classThis, _classExtraInitializers);
}
initialBehaviors = { model: 'fbx' };
};
return FbxModel = _classThis;
})();
export { FbxModel };
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