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lume

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Build next-level interactive web applications.

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var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) { function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; } var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value"; var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null; var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {}); var _, done = false; for (var i = decorators.length - 1; i >= 0; i--) { var context = {}; for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p]; for (var p in contextIn.access) context.access[p] = contextIn.access[p]; context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); }; var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context); if (kind === "accessor") { if (result === void 0) continue; if (result === null || typeof result !== "object") throw new TypeError("Object expected"); if (_ = accept(result.get)) descriptor.get = _; if (_ = accept(result.set)) descriptor.set = _; if (_ = accept(result.init)) initializers.unshift(_); } else if (_ = accept(result)) { if (kind === "field") initializers.unshift(_); else descriptor[key] = _; } } if (target) Object.defineProperty(target, contextIn.name, descriptor); done = true; }; var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) { var useValue = arguments.length > 2; for (var i = 0; i < initializers.length; i++) { value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg); } return useValue ? value : void 0; }; import { Mesh as ThreeMesh } from 'three/src/objects/Mesh.js'; import { booleanAttribute, element } from '@lume/element'; import { Element3D } from '../core/Element3D.js'; import { autoDefineElements } from '../LumeConfig.js'; /** * @class Mesh - * * Element: `<lume-mesh>` * * An element that renders a particular 3D shape (geometry) along with a * particular style (material). This is a generic element with no particular * shape. Elements like `<lume-box>` extend from `Mesh` in order to define * behaviors they ship with by default. For example a `<lume-box>` element * (backed by the [`Box`](./Box) class) extends from this `Mesh` class and * applies two default behaviors: * [`box-geometry`](../behaviors/mesh-behaviors/geometries/BoxGeometryBehavior) * and * [`phong-material`](../behaviors/mesh-behaviors/materials/PhongMaterialBehavior). * * A `<lume-mesh>` does not have any behaviors by default, a geometry behavior * and material behavior need to be added for it to render something, using the * `has=""` attribute, for example `has="box-geometry phong-material"`. * * ## Example * * <live-code id="liveExample"></live-code> * <script> * liveExample.content = meshExample() * </script> * * @extends Element3D * @element lume-mesh TODO @element jsdoc tag * */ let Mesh = (() => { let _classDecorators = [element('lume-mesh', autoDefineElements)]; let _classDescriptor; let _classExtraInitializers = []; let _classThis; let _classSuper = Element3D; let _castShadow_decorators; let _castShadow_initializers = []; let _castShadow_extraInitializers = []; let _receiveShadow_decorators; let _receiveShadow_initializers = []; let _receiveShadow_extraInitializers = []; var Mesh = class extends _classSuper { static { _classThis = this; } static { const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0; _castShadow_decorators = [booleanAttribute]; _receiveShadow_decorators = [booleanAttribute]; __esDecorate(null, null, _castShadow_decorators, { kind: "field", name: "castShadow", static: false, private: false, access: { has: obj => "castShadow" in obj, get: obj => obj.castShadow, set: (obj, value) => { obj.castShadow = value; } }, metadata: _metadata }, _castShadow_initializers, _castShadow_extraInitializers); __esDecorate(null, null, _receiveShadow_decorators, { kind: "field", name: "receiveShadow", static: false, private: false, access: { has: obj => "receiveShadow" in obj, get: obj => obj.receiveShadow, set: (obj, value) => { obj.receiveShadow = value; } }, metadata: _metadata }, _receiveShadow_initializers, _receiveShadow_extraInitializers); __esDecorate(null, _classDescriptor = { value: _classThis }, _classDecorators, { kind: "class", name: _classThis.name, metadata: _metadata }, null, _classExtraInitializers); Mesh = _classThis = _classDescriptor.value; if (_metadata) Object.defineProperty(_classThis, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata }); __runInitializers(_classThis, _classExtraInitializers); } /** * @property {boolean} castShadow * * `boolean` `attribute` * * Default: `true` * * When `true`, the mesh casts shadows onto other objects when under the * presence of a light such as a * [`<lume-point-light>`](../lights/PointLight). */ castShadow = __runInitializers(this, _castShadow_initializers, true /** * @property {boolean} receiveShadow * * `boolean` `attribute` * * Default: `true` * * When `true`, the mesh receives shadows from other objects when under the * presence of a light such as a * [`<lume-point-light>`](../lights/PointLight). */ ); /** * @property {boolean} receiveShadow * * `boolean` `attribute` * * Default: `true` * * When `true`, the mesh receives shadows from other objects when under the * presence of a light such as a * [`<lume-point-light>`](../lights/PointLight). */ receiveShadow = (__runInitializers(this, _castShadow_extraInitializers), __runInitializers(this, _receiveShadow_initializers, true)); connectedCallback() { super.connectedCallback(); this.createEffect(() => { this.three.castShadow = this.castShadow; this.needsUpdate(); }); this.createEffect(() => { this.three.receiveShadow = this.receiveShadow; this.three.material.needsUpdate = true; this.needsUpdate(); }); } makeThreeObject3d() { return new ThreeMesh(); } constructor() { super(...arguments); __runInitializers(this, _receiveShadow_extraInitializers); } }; return Mesh = _classThis; })(); export { Mesh }; //# sourceMappingURL=Mesh.js.map