UNPKG

lume

Version:

Build next-level interactive web applications.

55 lines 1.68 kB
import { Element3D } from '../core/Element3D.js'; import type { TColor } from '../utils/three.js'; import type { Element3DAttributes } from '../core/Element3D.js'; export type LightAttributes = Element3DAttributes | 'color' | 'intensity'; /** * @abstract * @class Light - * * `abstract` * * An abstract base class for light elements. This class has properties common * to all types of light. * * @extends Element3D */ export declare abstract class Light extends Element3D { /** * @property {string | number | THREE.Color} color - * * `attribute` * * Default: `"white"` * * The color of light that is emitted. * * A string value can be any valid CSS color string, f.e. `"#ff6600"` or * `"rgb(10,20,30)"`. * * A number value represents a hex color value, f.e. * `0xff6600`. * * A `THREE.Color` instance can be assigned, and it will be copied to the * element's internal color value upon assignment. Mutating the assigned * `THREE.Color` after assignment will have no effect; instead you can * assign it again each time you wish to update the color. */ color: TColor; /** * @property {number} intensity - * * `abstract` * * Default: `1` * * The intensity of the light. * * When [physically correct lighting](../core/Scene#physicallycorrectlights) * is enabled, the units of intensity depend on the type of light (f.e. * [`PointLight`](./PointLight) or [`SpotLight`](./SpotLight)). */ intensity: number; makeThreeObject3d(): any; connectedCallback(): void; } //# sourceMappingURL=Light.d.ts.map