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lume

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Build next-level interactive web applications.

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/** * This Source Code is licensed under the MIT license. If a copy of the * MIT-license was not distributed with this file, You can obtain one at: * http://opensource.org/licenses/mit-license.html. * * @author: Hein Rutjes (IjzerenHein) and Joe Pea (trusktr) * @license MIT * @copyright Gloey Apps, 2015 * @copyright Joe Pea, 2018 */ var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) { function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; } var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value"; var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null; var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {}); var _, done = false; for (var i = decorators.length - 1; i >= 0; i--) { var context = {}; for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p]; for (var p in contextIn.access) context.access[p] = contextIn.access[p]; context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); }; var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context); if (kind === "accessor") { if (result === void 0) continue; if (result === null || typeof result !== "object") throw new TypeError("Object expected"); if (_ = accept(result.get)) descriptor.get = _; if (_ = accept(result.set)) descriptor.set = _; if (_ = accept(result.init)) initializers.unshift(_); } else if (_ = accept(result)) { if (kind === "field") initializers.unshift(_); else descriptor[key] = _; } } if (target) Object.defineProperty(target, contextIn.name, descriptor); done = true; }; var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) { var useValue = arguments.length > 2; for (var i = 0; i < initializers.length; i++) { value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg); } return useValue ? value : void 0; }; // TODO: // - Use MutationObserver to watch for className changes and update laid-out nodes. // - Perhaps once we get to the ShadowDOM stuff we can use slots instead. It'll // be more powerful, letting us distribute any number of nodes into each layout // slot. Also it eliminated edge cases that we'll have to handle with the // className approach. // - Make an <lume-visual-format> element that can contain visual format code to // re-use in multiple layouts. // - Allow visual-format to be fetch by path (like img src attribute). import { element } from '@lume/element'; import { autoDefineElements } from '../LumeConfig.js'; import { Autolayout } from './Autolayout.js'; /** * @deprecated `AutoLayoutNode` and `<lume-autolayout-node>` have been renamed * to [`Autolayout`](./Autolayout) and `<lume-autolayout>`. */ let AutoLayoutNode = (() => { let _classDecorators = [element('lume-autolayout-node', autoDefineElements)]; let _classDescriptor; let _classExtraInitializers = []; let _classThis; let _classSuper = Autolayout; var AutoLayoutNode = class extends _classSuper { static { _classThis = this; } static { const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0; __esDecorate(null, _classDescriptor = { value: _classThis }, _classDecorators, { kind: "class", name: _classThis.name, metadata: _metadata }, null, _classExtraInitializers); AutoLayoutNode = _classThis = _classDescriptor.value; if (_metadata) Object.defineProperty(_classThis, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata }); __runInitializers(_classThis, _classExtraInitializers); } }; return AutoLayoutNode = _classThis; })(); export { AutoLayoutNode }; //# sourceMappingURL=AutoLayoutNode.js.map