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Build next-level interactive web applications.

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var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) { function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; } var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value"; var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null; var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {}); var _, done = false; for (var i = decorators.length - 1; i >= 0; i--) { var context = {}; for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p]; for (var p in contextIn.access) context.access[p] = contextIn.access[p]; context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); }; var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context); if (kind === "accessor") { if (result === void 0) continue; if (result === null || typeof result !== "object") throw new TypeError("Object expected"); if (_ = accept(result.get)) descriptor.get = _; if (_ = accept(result.set)) descriptor.set = _; if (_ = accept(result.init)) initializers.unshift(_); } else if (_ = accept(result)) { if (kind === "field") initializers.unshift(_); else descriptor[key] = _; } } if (target) Object.defineProperty(target, contextIn.name, descriptor); done = true; }; var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) { var useValue = arguments.length > 2; for (var i = 0; i < initializers.length; i++) { value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg); } return useValue ? value : void 0; }; var __setFunctionName = (this && this.__setFunctionName) || function (f, name, prefix) { if (typeof name === "symbol") name = name.description ? "[".concat(name.description, "]") : ""; return Object.defineProperty(f, "name", { configurable: true, value: prefix ? "".concat(prefix, " ", name) : name }); }; import { onCleanup, untrack } from 'solid-js'; import { Effects, reactive, signal } from 'classy-solid'; import { Motor } from '../core/Motor.js'; import { clamp } from '../math/clamp.js'; // @ts-ignore window.debug = true; let ScrollFling = (() => { let _classDecorators = [reactive]; let _classDescriptor; let _classExtraInitializers = []; let _classThis; let _classSuper = Effects; let _private_x_decorators; let _private_x_initializers = []; let _private_x_extraInitializers = []; let _private_x_descriptor; let _private_y_decorators; let _private_y_initializers = []; let _private_y_extraInitializers = []; let _private_y_descriptor; let _hasInteracted_decorators; let _hasInteracted_initializers = []; let _hasInteracted_extraInitializers = []; let _private_isStarted_decorators; let _private_isStarted_initializers = []; let _private_isStarted_extraInitializers = []; let _private_isStarted_descriptor; var ScrollFling = class extends _classSuper { static { _classThis = this; } static { const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0; _private_x_decorators = [signal]; _private_y_decorators = [signal]; _hasInteracted_decorators = [signal]; _private_isStarted_decorators = [signal]; __esDecorate(this, _private_x_descriptor = { get: __setFunctionName(function () { return this.#x_accessor_storage; }, "#x", "get"), set: __setFunctionName(function (value) { this.#x_accessor_storage = value; }, "#x", "set") }, _private_x_decorators, { kind: "accessor", name: "#x", static: false, private: true, access: { has: obj => #x in obj, get: obj => obj.#x, set: (obj, value) => { obj.#x = value; } }, metadata: _metadata }, _private_x_initializers, _private_x_extraInitializers); __esDecorate(this, _private_y_descriptor = { get: __setFunctionName(function () { return this.#y_accessor_storage; }, "#y", "get"), set: __setFunctionName(function (value) { this.#y_accessor_storage = value; }, "#y", "set") }, _private_y_decorators, { kind: "accessor", name: "#y", static: false, private: true, access: { has: obj => #y in obj, get: obj => obj.#y, set: (obj, value) => { obj.#y = value; } }, metadata: _metadata }, _private_y_initializers, _private_y_extraInitializers); __esDecorate(this, _private_isStarted_descriptor = { get: __setFunctionName(function () { return this.#isStarted_accessor_storage; }, "#isStarted", "get"), set: __setFunctionName(function (value) { this.#isStarted_accessor_storage = value; }, "#isStarted", "set") }, _private_isStarted_decorators, { kind: "accessor", name: "#isStarted", static: false, private: true, access: { has: obj => #isStarted in obj, get: obj => obj.#isStarted, set: (obj, value) => { obj.#isStarted = value; } }, metadata: _metadata }, _private_isStarted_initializers, _private_isStarted_extraInitializers); __esDecorate(null, null, _hasInteracted_decorators, { kind: "field", name: "hasInteracted", static: false, private: false, access: { has: obj => "hasInteracted" in obj, get: obj => obj.hasInteracted, set: (obj, value) => { obj.hasInteracted = value; } }, metadata: _metadata }, _hasInteracted_initializers, _hasInteracted_extraInitializers); __esDecorate(null, _classDescriptor = { value: _classThis }, _classDecorators, { kind: "class", name: _classThis.name, metadata: _metadata }, null, _classExtraInitializers); ScrollFling = _classThis = _classDescriptor.value; if (_metadata) Object.defineProperty(_classThis, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata }); __runInitializers(_classThis, _classExtraInitializers); } #x_accessor_storage = __runInitializers(this, _private_x_initializers, 0 /** * During scroll, this value will change. It is a signal so that it can be * observed. Set this value initially if you want to start at a certain * value. Setting the value immediately stops any smoothing animation. */ ); get #x() { return _private_x_descriptor.get.call(this); } set #x(value) { return _private_x_descriptor.set.call(this, value); } /** * During scroll, this value will change. It is a signal so that it can be * observed. Set this value initially if you want to start at a certain * value. Setting the value immediately stops any smoothing animation. */ get x() { return this.#x; } set x(val) { this.#stopAnimation(); this.#targetX = val; this.#x = val; } #y_accessor_storage = (__runInitializers(this, _private_x_extraInitializers), __runInitializers(this, _private_y_initializers, 0 /** * During scroll, this value will change. It is a signal so that it can be * observed. Set this value initially if you want to start at a certain * value. Setting the value immediately stops any smoothing animation. */ )); get #y() { return _private_y_descriptor.get.call(this); } set #y(value) { return _private_y_descriptor.set.call(this, value); } /** * During scroll, this value will change. It is a signal so that it can be * observed. Set this value initially if you want to start at a certain * value. Setting the value immediately stops any smoothing animation. */ get y() { return this.#y; } set y(val) { this.#stopAnimation(); this.#y = val; this.#targetY = val; } minX = (__runInitializers(this, _private_y_extraInitializers), -Infinity); maxX = Infinity; minY = -Infinity; maxY = Infinity; target = document.documentElement; sensitivity = 1; hasInteracted = __runInitializers(this, _hasInteracted_initializers, false); epsilon = (__runInitializers(this, _hasInteracted_extraInitializers), 0.01); /** * The portion to lerp towards the target values each frame. Between 0 and 1. */ lerpAmount = 0.3; #targetX = 0; #targetY = 0; #task; #isStarted_accessor_storage = __runInitializers(this, _private_isStarted_initializers, false); get #isStarted() { return _private_isStarted_descriptor.get.call(this); } set #isStarted(value) { return _private_isStarted_descriptor.set.call(this, value); } get isStarted() { return this.#isStarted; } #aborter = (__runInitializers(this, _private_isStarted_extraInitializers), new AbortController()); constructor(options = {}) { super(); Object.assign(this, options); this.#targetX = this.#x; this.#targetY = this.#y; } #onWheel = (event) => { this.hasInteracted = true; event.preventDefault(); const dx = event.deltaX * this.sensitivity; const dy = event.deltaY * this.sensitivity; this.#targetX = clamp(this.#targetX + dx, this.minX, this.maxX); this.#targetY = clamp(this.#targetY + dy, this.minY, this.maxY); this.#stopAnimation(); // lerp towards the target values this.#task = Motor.addRenderTask((_t, dt) => { const dx = this.#targetX - this.#x; const dy = this.#targetY - this.#y; const fpsRatio = dt / 16.6666; // Multiply by fpsRatio so that the lerpAmount is consistent over time no matter the fps. this.#x += dx * fpsRatio * this.lerpAmount; this.#y += dy * fpsRatio * this.lerpAmount; // Stop the fling update loop once the deltas are small enough // that we no longer notice a change. if (Math.abs(dx) < this.epsilon && Math.abs(dy) < this.epsilon) return false; }); }; start() { if (untrack(() => this.#isStarted)) return this; this.#isStarted = true; this.createEffect(() => { this.target; // any time the target changes make new events on that target this.#aborter = new AbortController(); // @ts-expect-error, whyyyyy TypeScript this.target.addEventListener('wheel', this.#onWheel, { signal: this.#aborter.signal }); onCleanup(() => { this.#stopAnimation(); this.#aborter.abort(); }); }); return this; } stop() { if (!untrack(() => this.#isStarted)) return this; this.#isStarted = false; this.stopEffects(); return this; } #stopAnimation() { // Stop any current animation, if any. if (this.#task) Motor.removeRenderTask(this.#task); } }; return ScrollFling = _classThis; })(); export { ScrollFling }; // @ts-ignore window.debug = false; //# sourceMappingURL=ScrollFling.js.map