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lume

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Build next-level interactive web applications.

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var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) { var useValue = arguments.length > 2; for (var i = 0; i < initializers.length; i++) { value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg); } return useValue ? value : void 0; }; var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) { function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; } var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value"; var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null; var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {}); var _, done = false; for (var i = decorators.length - 1; i >= 0; i--) { var context = {}; for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p]; for (var p in contextIn.access) context.access[p] = contextIn.access[p]; context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); }; var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context); if (kind === "accessor") { if (result === void 0) continue; if (result === null || typeof result !== "object") throw new TypeError("Object expected"); if (_ = accept(result.get)) descriptor.get = _; if (_ = accept(result.set)) descriptor.set = _; if (_ = accept(result.init)) initializers.unshift(_); } else if (_ = accept(result)) { if (kind === "field") initializers.unshift(_); else descriptor[key] = _; } } if (target) Object.defineProperty(target, contextIn.name, descriptor); done = true; }; import { attribute, booleanAttribute, stringAttribute } from '@lume/element'; import 'element-behaviors'; import { BufferGeometry } from 'three/src/core/BufferGeometry.js'; import { Float32BufferAttribute } from 'three/src/core/BufferAttribute.js'; import { GeometryBehavior } from './GeometryBehavior.js'; import { stringToNumberArray } from '../../../meshes/utils.js'; // import {handleInvertedGeometry} from './utils/handleInvertedGeometry.js' import { behavior } from '../../Behavior.js'; import { receiver } from '../../PropReceiver.js'; /** * @class LineGeometryBehavior - * * Behavior: `line-geometry` * * Provides a line geometry (series of points) for mesh elements. The * [`<lume-line>`](../../../meshes/Line.md) element has this behavior on it by * default. This is typically paired with * [`LineBasicMaterialBehavior`](../materials/LineBasicMaterialBehavior.md). * * <live-code id="example"></live-code> * <script> * example.content = lineExample * </script> * * @extends GeometryBehavior */ let LineGeometryBehavior = (() => { let _classDecorators = [behavior]; let _classDescriptor; let _classExtraInitializers = []; let _classThis; let _classSuper = GeometryBehavior; let _instanceExtraInitializers = []; let _get_points_decorators; let _set_points_decorators; let _centerGeometry_decorators; let _centerGeometry_initializers = []; let _centerGeometry_extraInitializers = []; let _fitment_decorators; let _fitment_initializers = []; let _fitment_extraInitializers = []; var LineGeometryBehavior = class extends _classSuper { static { _classThis = this; } static { const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0; _get_points_decorators = [attribute, receiver]; _set_points_decorators = [attribute]; _centerGeometry_decorators = [booleanAttribute, receiver]; _fitment_decorators = [stringAttribute, receiver]; __esDecorate(this, null, _get_points_decorators, { kind: "getter", name: "points", static: false, private: false, access: { has: obj => "points" in obj, get: obj => obj.points }, metadata: _metadata }, null, _instanceExtraInitializers); __esDecorate(this, null, _set_points_decorators, { kind: "setter", name: "points", static: false, private: false, access: { has: obj => "points" in obj, set: (obj, value) => { obj.points = value; } }, metadata: _metadata }, null, _instanceExtraInitializers); __esDecorate(null, null, _centerGeometry_decorators, { kind: "field", name: "centerGeometry", static: false, private: false, access: { has: obj => "centerGeometry" in obj, get: obj => obj.centerGeometry, set: (obj, value) => { obj.centerGeometry = value; } }, metadata: _metadata }, _centerGeometry_initializers, _centerGeometry_extraInitializers); __esDecorate(null, null, _fitment_decorators, { kind: "field", name: "fitment", static: false, private: false, access: { has: obj => "fitment" in obj, get: obj => obj.fitment, set: (obj, value) => { obj.fitment = value; } }, metadata: _metadata }, _fitment_initializers, _fitment_extraInitializers); __esDecorate(null, _classDescriptor = { value: _classThis }, _classDecorators, { kind: "class", name: _classThis.name, metadata: _metadata }, null, _classExtraInitializers); LineGeometryBehavior = _classThis = _classDescriptor.value; if (_metadata) Object.defineProperty(_classThis, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata }); __runInitializers(_classThis, _classExtraInitializers); } #points = (__runInitializers(this, _instanceExtraInitializers), []); // TODO see about using shapes, not just points, similar to lume-shape, using Shape.getPoints(). /** * @property {string | number[] | null} points - a set of points for the line. Every three numbers is a point (X, Y, Z). * * The getter (i.e. reading the property) always returns an underlying Array * of numbers. * * Setting the property accepts `string`, `number[]`, or `null` values. All * values are mapped to a single `Array<number>` property (the one returned * by the getter). * * While setting the property triggers reactivity, modifying the * `Array` returned by the getter does not. In such a case, we can * execute `el.position = el.position` to trigger reactivity. * <!-- TODO investigate using Solid createMutable to make the Array reactive. --> * * A string value should be a list of numbers separated by any amount of space * (commas are optional, for organizational use), every three numbers forming * one point in the line. Similar to the rest of Lume's coordinate * system, +X goes rightward, and +Y goes downward. * * An number array value is similar to the string value: every three numbers * form a point in the line. * <!-- TODO investigate reacting to reactive arrays --> * * If the string or number array have no points, no line is rendered. * * An `Array` value will have its data copied to the underlying * `Array` returned by the getter, and does not replace the underlying * `Array`. * <!-- TODO perhaps the getter should always return the value the user set, and not expose the internal `Array` --> * * A value of `null` (or when the attribute is removed) causes no line to be * rendered. */ get points() { return this.#points; } set points(points) { if (!points) { this.#points.length = 0; } else if (typeof points === 'string' || Array.isArray(points)) { const _points = typeof points === 'string' ? stringToNumberArray(points, 'points') : points; if (!_points.length) { this.#points.length = 0; } else { if (_points.length % 3 !== 0) throw new Error('The points array needs to have 3 numbers per point.'); if (this.#points.length !== _points.length) this.#points.length = _points.length; for (let i = 0, l = _points.length; i < l; i += 1) this.#points[i] = _points[i]; } } } /** * @property {boolean} centerGeometry - When true, centers the line geometry * around the local origin of the element. * @default false */ centerGeometry = __runInitializers(this, _centerGeometry_initializers, false /* TODO * @property {string} fitment - Determines how to fit the line within the * size area. This takes the same values as the object-fit CSS property, * except global values. See * https://developer.mozilla.org/en-US/docs/Web/CSS/object-fit#values for * details. */ ); /* TODO * @property {string} fitment - Determines how to fit the line within the * size area. This takes the same values as the object-fit CSS property, * except global values. See * https://developer.mozilla.org/en-US/docs/Web/CSS/object-fit#values for * details. */ fitment = (__runInitializers(this, _centerGeometry_extraInitializers), __runInitializers(this, _fitment_initializers, 'none')); _createComponent() { const geometry = new BufferGeometry(); const positions = new Float32BufferAttribute(this.points, 3); positions.needsUpdate = true; geometry.attributes['position'] = positions; if (this.centerGeometry) geometry.center(); // Make the line's Y coordinates go downward to match with LUME's coordinate system. // Negative scale throws a lot of things off, causing lighting not to work due to normals going the wrong direction. geometry.scale(1, -1, 1); // So we have to do the following to reverse the effects geometries with triangle faces: // handleInvertedGeometry(geometry) // But we don't have to do this with lines because they have no faces. if (this.fitment === 'none') return geometry; // TODO de-dupe the following with ShapeGeometryBehavior, perhaps apply generically to all geometries. // TODO Needs to account for Z for any geometry, not just X/Y as with 2D shapes. // let minX = Number.MAX_VALUE // let maxX = -Number.MAX_VALUE // let minY = Number.MAX_VALUE // let maxY = -Number.MAX_VALUE // const verts = geometry.attributes.position.array // const stride = 3 // for (let i = 0, l = verts.length / stride; i < l; i++) { // const x = verts[i * stride + 0] // const y = verts[i * stride + 1] // if (x < minX) minX = x // if (x > maxX) maxX = x // if (y < minY) minY = y // if (y > maxY) maxY = y // } // const shapeSizeX = maxX - minX // const shapeSizeY = maxY - minY // const scaleX = shapeSizeX / this.element.calculatedSize.x // const scaleY = shapeSizeY / this.element.calculatedSize.y // if (this.fitment === 'fill') return geometry.scale(1 / scaleX, 1 / scaleY, 1) // const shapeAspect = shapeSizeX / shapeSizeY // const sizeAspect = this.element.calculatedSize.x / this.element.calculatedSize.y // if (this.fitment === 'contain') { // // tall // if (shapeAspect < sizeAspect) geometry.scale(1 / scaleY, 1 / scaleY, 1) // // wide (or equal) // else geometry.scale(1 / scaleX, 1 / scaleX, 1) // } else if (this.fitment === 'cover') { // // tall // if (shapeAspect < sizeAspect) geometry.scale(1 / scaleX, 1 / scaleX, 1) // // wide (or equal) // else geometry.scale(1 / scaleY, 1 / scaleY, 1) // } else if (this.fitment === 'scale-down') { // if (!(shapeSizeX <= this.element.calculatedSize.x && shapeSizeY <= this.element.calculatedSize.y)) { // // tall // if (shapeAspect < sizeAspect) geometry.scale(1 / scaleY, 1 / scaleY, 1) // // wide (or equal) // else geometry.scale(1 / scaleX, 1 / scaleX, 1) // } // } return geometry; } constructor() { super(...arguments); __runInitializers(this, _fitment_extraInitializers); } }; return LineGeometryBehavior = _classThis; })(); export { LineGeometryBehavior }; if (globalThis.window?.document && !elementBehaviors.has('line-geometry')) elementBehaviors.define('line-geometry', LineGeometryBehavior); //# sourceMappingURL=LineGeometryBehavior.js.map