lume
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text/typescript
import {numberAttribute, element, type ElementAttributes} from '@lume/element'
import {PerspectiveCamera as ThreePerspectiveCamera} from 'three/src/cameras/PerspectiveCamera.js'
import {Camera, type CameraAttributes} from './Camera.js'
import {autoDefineElements} from '../LumeConfig.js'
import {defaultScenePerspective} from '../constants.js'
export type PerspectiveCameraAttributes = CameraAttributes | 'fov'
// TODO auto-adjust position of three camera based on scene.perspective relative to element's origin. See Scene.perspective.
/**
* @class PerspectiveCamera
*
* Defines a viewport into the 3D scene as will be seen on screen.
*
* A perspective camera is very similar to a camera in the real world: it has a
* field of view (fov) such that more things in the world are visible further away from
* the camera, while less can fit into view closer to the camera.
*
* <live-code id="example"></live-code>
* <script>
* example.content = perspectiveCameraExample
* </script>
*
* @extends Camera
*/
export
class PerspectiveCamera extends Camera {
/**
* @property {number} fov
*
* *attribute*
*
* Default: `0`
*
* The camera's field of view angle, in degrees, when the [`zoom`](#zoom)
* level is `1`.
*
* A value of `0` means automatic fov based on the current Scene's
* [`.perspective`](../core/Scene#perspective), matching the behavior of [CSS
* `perspective`](https://developer.mozilla.org/en-US/docs/Web/CSS/perspective).
*/
fov = 0
override connectedCallback() {
super.connectedCallback()
this.createEffect(() => {
if (this.fov !== 0) {
this.three.fov = this.fov
this.three.updateProjectionMatrix()
this.needsUpdate()
return
}
// AUTO FOV //////////////////////////
// Uses the scene `perspective` to match behavior of CSS `perspective`
const perspective = this.scene?.perspective ?? defaultScenePerspective
const sceneSize = this.scene?.calculatedSize ?? {x: 1, y: 1, z: 0}
// This math is what sets the FOV of the default camera so that a
// viewport-sized plane will fit exactly within the view when it is
// positioned at the world origin 0,0,0, as described in the
// `perspective` property's description.
// For more details: https://discourse.threejs.org/t/269/28
this.three.fov = (180 * (2 * Math.atan(sceneSize.y / 2 / perspective))) / Math.PI
////////////////////////////
this.three.updateProjectionMatrix()
this.needsUpdate()
})
this.createEffect(() => {
// Any value other than zero means the user supplied an aspect
// ratio manually. Stop auto-aspect in that case.
if (this.aspect !== 0) {
this.three.aspect = this.aspect
this.three.updateProjectionMatrix()
this.needsUpdate()
return
}
// AUTO ASPECT /////////////////////////////
const sceneSize = this.scene?.calculatedSize || {x: 1, y: 1}
// '|| 1' in case of a 0 or NaN (f.e. 0 / 0 == NaN)
this.three.aspect = sceneSize.x / sceneSize.y || 1
////////////////////////////
this.three.updateProjectionMatrix()
this.needsUpdate()
})
this.createEffect(() => {
this.three.near = this.near
this.three.updateProjectionMatrix()
this.needsUpdate()
})
this.createEffect(() => {
this.three.far = this.far
this.three.updateProjectionMatrix()
this.needsUpdate()
})
this.createEffect(() => {
this.three.zoom = this.zoom
this.three.updateProjectionMatrix()
this.needsUpdate()
})
}
override makeThreeObject3d() {
return new ThreePerspectiveCamera(75, 16 / 9, 1, 1000)
}
}
declare module 'solid-js' {
namespace JSX {
interface IntrinsicElements {
'lume-perspective-camera': ElementAttributes<PerspectiveCamera, PerspectiveCameraAttributes>
}
}
}
declare global {
interface HTMLElementTagNameMap {
'lume-perspective-camera': PerspectiveCamera
}
}