lume
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text/typescript
import {attribute, booleanAttribute, numberAttribute, stringAttribute} from '@lume/element'
import 'element-behaviors'
import {ExtrudeGeometry} from 'three/src/geometries/ExtrudeGeometry.js'
import {Shape} from 'three/src/extras/core/Shape.js'
import {ShapeGeometry} from 'three/src/geometries/ShapeGeometry.js'
import {behavior} from '../../Behavior.js'
import {receiver} from '../../PropReceiver.js'
import {GeometryBehavior} from './GeometryBehavior.js'
import {stringToNumberArray} from '../../../meshes/utils.js'
import {handleInvertedGeometry} from './utils/handleInvertedGeometry.js'
import {parseSvgPathDAttribute} from './utils/svg.js'
// Heart shape.
const defaultShape = new Shape()
defaultShape.moveTo(5, 5)
defaultShape.bezierCurveTo(5, 5, 4, 0, 0, 0)
defaultShape.bezierCurveTo(-6, 0, -6, 7, -6, 7)
defaultShape.bezierCurveTo(-6, 11, -3, 15.4, 5, 19)
defaultShape.bezierCurveTo(12, 15.4, 16, 11, 16, 7)
defaultShape.bezierCurveTo(16, 7, 16, 0, 10, 0)
defaultShape.bezierCurveTo(7, 0, 5, 5, 5, 5)
const emptyShape = new Shape()
const isPathStringRe = /^[mlhvcsqtaz][^a-z]/i
export type ShapeGeometryBehaviorAttributes =
| 'shape'
| 'curveSegments'
| 'bevel'
| 'bevelSegments'
| 'bevelThickness'
| 'centerGeometry'
| 'fitment'
/**
* @class ShapeGeometryBehavior -
*
* Provides a 2D extrudable shape geometry for mesh
* elements. The [`<lume-shape>`](../../../meshes/Shape.md) element has this behavior
* on it by default.
*
* The shape defined by the [`shape`](#shape) attribute property will be centered within the
* size space defined by the host element's `size` and `sizeMode` attribute
* properties.
*
* To extrude the shape, set the host element's Z size to the amount of desired
* extrusion. If the host element Z size is zero, the shape will be flat and 2D
* only.
*
* <live-code id="example"></live-code>
* <script>
* example.content = shapesExample
* </script>
*
* @extends GeometryBehavior
*/
export
class ShapeGeometryBehavior extends GeometryBehavior {
#shape = new Shape().copy(defaultShape)
/**
* @property {string | number[] | THREE.Shape | null} shape - Defines the 2D shape to render.
*
* Reading the property always returns an underlying
* [THREE.Shape](https://threejs.org/docs/index.html?q=shape#api/en/extras/core/Shape)
* object.
*
* Setting the property accepts `string`, `number[]`, `null`, or
* `THREE.Shape` values. All values are mapped to a single `THREE.Shape`
* property (the one returned by the getter).
*
* While setting the property triggers reactivity, modifying the
* `THREE.Shape` returned by the getter does not. In such a case, we can
* execute `el.shape = el.shape` to trigger reactivity.
* <!-- TODO investigate using Solid createMutable to make the THREE.Shape reactive. -->
*
* A string value should be a list of numbers separated by any amount of space
* (commas are optional, for organizational use), every two numbers forming
* one point in the 2D shape. Similar to the rest of LUME's coordinate
* system, +X goes rightward, and +Y goes downward.
*
* A number array value is similar to the string value: every two numbers
* form a point in the shape.
* <!-- TODO investigate reacting to reactive arrays -->
*
* If the string or number array have no points, the default shape is rendered.
*
* A `THREE.Shape` value will have its data copied to the underlying
* `THREE.Shape` returned by the getter, and does not replace the underlying
* `THREE.Shape` object.
* <!-- TODO perhaps the getter should always return the value the user set, and not expose the internal `THREE.Shape` -->
*
* A value of `null` (or when the attribute is removed) causes the
* default shape to be rendered.
*/
get shape(): Shape {
return this.#shape
}
set shape(shape: string | number[] | Shape | null) {
if (!shape) {
this.#shape.copy(defaultShape)
} else if (
typeof shape === 'string' &&
(shape = shape.trim()) && // skip empty string here
shape.match(isPathStringRe)
) {
const shapePath = parseSvgPathDAttribute(shape)
// TODO This supports only one solid shape for now.
this.#shape.copy(shapePath.toShapes(true)[0] ?? defaultShape)
} else if (typeof shape === 'string' && !shape.match(/^-?[0-9]/)) {
// TODO query selector for <path> element from which to get a `d` attribute.
console.error('Unsupported shape path: ', shape)
this.#shape.copy(defaultShape)
} else if (typeof shape === 'string' || Array.isArray(shape)) {
const points: number[] = typeof shape === 'string' ? stringToNumberArray(shape, 'shape') : shape
if (!points.length) {
this.#shape.copy(defaultShape)
} else {
if (points.length % 2 !== 0)
throw new Error('shape path must have an even number of numbers, each pair of numbers being a point.')
this.#shape.copy(emptyShape)
this.#shape.moveTo(points[0]!, points[1]!)
if (points.length > 2) for (let i = 2; i < points.length; i += 2) this.#shape.lineTo(points[i]!, points[i + 1]!)
}
} else {
// Three.js bug: Copying a shape from itself breaks, causing
// its `curves` array to be empty. Without this, `<lume-shape>` will
// not draw anything on screen initially until its `shape` is
// modified.
if (this.#shape !== shape) {
this.#shape.copy(shape)
}
}
this.#shape.updateArcLengths()
}
/**
* @property {number} curveSegments - The number of lines per curve withing
* the shape. The higher the number, the smoother the shape at the cost of
* render time.
* @default 8
*/
curveSegments = 8
/**
* @property {boolean} bevel - When the shape is extruded, enables rounding
* of the shape edges.
* @default false
*/
bevel = false
/**
* @property {number} bevelSegments - When the shape is extruded, determines
* the number of sections for the bevel. A higher number makes the model
* look smoother, but cost more time to render.
* @default 4
*/
bevelSegments = 4
/**
* @property {number} bevelThickness - When the shape is extruded,
* determines the thickness of the bevel. Roughly like the amount of
* radius for the rounded edges.
* @default 4
*/
bevelThickness = 4
/**
* @property {boolean} centerGeometry - When true, centers the shape geometry
* within the host element's size space.
* @default true
*/
centerGeometry = true
/**
* @property {string} fitment - Determines how to fit a shape within the
* size area on X and Y. The Z size dictates the shape extrusion separately.
* This takes the same values as the object-fit CSS property, except global
* values. See https://developer.mozilla.org/en-US/docs/Web/CSS/object-fit#values
* for details.
*/
fitment: 'none' | 'contain' | 'cover' | 'fill' | 'scale-down' = 'none'
// TODO attribute to apply smoothing to the geometry (calculate normals)?
override _createComponent() {
let geometry: ExtrudeGeometry | ShapeGeometry
if (this.element.calculatedSize.z === 0) {
geometry = new ShapeGeometry(this.shape, this.curveSegments)
} else {
geometry = new ExtrudeGeometry(this.shape, {
curveSegments: this.curveSegments,
bevelSegments: this.bevelSegments,
bevelThickness: this.bevelThickness,
bevelEnabled: this.bevel,
depth: this.element.calculatedSize.z,
})
}
if (this.centerGeometry) geometry.center()
// Make a Shape's Y coordinates go downward to match with LUME's coordinate system.
// Negative scale throws a lot of things off, causing lighting not to work due to normals going the wrong direction.
geometry.scale(1, -1, 1)
// So we have to do the following to reverse the effects:
handleInvertedGeometry(geometry)
if (this.fitment === 'none') return geometry
let minX = Number.MAX_VALUE
let maxX = -Number.MAX_VALUE
let minY = Number.MAX_VALUE
let maxY = -Number.MAX_VALUE
const verts = geometry.attributes.position!.array
const stride = 3
for (let i = 0, l = verts.length / stride; i < l; i++) {
const x = verts[i * stride + 0]!
const y = verts[i * stride + 1]!
if (x < minX) minX = x
if (x > maxX) maxX = x
if (y < minY) minY = y
if (y > maxY) maxY = y
}
const shapeSizeX = maxX - minX
const shapeSizeY = maxY - minY
const scaleX = shapeSizeX / this.element.calculatedSize.x
const scaleY = shapeSizeY / this.element.calculatedSize.y
if (this.fitment === 'fill') return geometry.scale(1 / scaleX, 1 / scaleY, 1)
const shapeAspect = shapeSizeX / shapeSizeY
const sizeAspect = this.element.calculatedSize.x / this.element.calculatedSize.y
if (this.fitment === 'contain') {
// tall
if (shapeAspect < sizeAspect) geometry.scale(1 / scaleY, 1 / scaleY, 1)
// wide (or equal)
else geometry.scale(1 / scaleX, 1 / scaleX, 1)
} else if (this.fitment === 'cover') {
// tall
if (shapeAspect < sizeAspect) geometry.scale(1 / scaleX, 1 / scaleX, 1)
// wide (or equal)
else geometry.scale(1 / scaleY, 1 / scaleY, 1)
} else if (this.fitment === 'scale-down') {
if (!(shapeSizeX <= this.element.calculatedSize.x && shapeSizeY <= this.element.calculatedSize.y)) {
// tall
if (shapeAspect < sizeAspect) geometry.scale(1 / scaleY, 1 / scaleY, 1)
// wide (or equal)
else geometry.scale(1 / scaleX, 1 / scaleX, 1)
}
}
return geometry
}
}
if (globalThis.window?.document && !elementBehaviors.has('shape-geometry'))
elementBehaviors.define('shape-geometry', ShapeGeometryBehavior)