lume
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var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {
function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; }
var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value";
var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null;
var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});
var _, done = false;
for (var i = decorators.length - 1; i >= 0; i--) {
var context = {};
for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p];
for (var p in contextIn.access) context.access[p] = contextIn.access[p];
context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); };
var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);
if (kind === "accessor") {
if (result === void 0) continue;
if (result === null || typeof result !== "object") throw new TypeError("Object expected");
if (_ = accept(result.get)) descriptor.get = _;
if (_ = accept(result.set)) descriptor.set = _;
if (_ = accept(result.init)) initializers.unshift(_);
}
else if (_ = accept(result)) {
if (kind === "field") initializers.unshift(_);
else descriptor[key] = _;
}
}
if (target) Object.defineProperty(target, contextIn.name, descriptor);
done = true;
};
var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) {
var useValue = arguments.length > 2;
for (var i = 0; i < initializers.length; i++) {
value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);
}
return useValue ? value : void 0;
};
import { element } from '@lume/element';
import { Element3D } from '../core/Element3D.js';
import { autoDefineElements } from '../LumeConfig.js';
import { XYZNonNegativeValues } from '../xyz-values/XYZNonNegativeValues.js';
import { XYZNumberValues } from '../xyz-values/XYZNumberValues.js';
/**
* @extends Element3D
* @class CubeLayout -
*
* Element: `<lume-cube-layout>`
*
* A layout in which layout slots are six sides of a cube, facing outwards.
*
* Slots:
*
* - `front` - The front face of the cube layout.
* - `back` - The back face of the cube layout.
* - `left` - The left face of the cube layout.
* - `right` - The right face of the cube layout.
* - `top` - The top face of the cube layout.
* - `bottom` - The bottom face of the cube layout.
* - Default: The default slot is a catch-all for all other children, so they behave the same as children of a node without a shadow tree.
*/
// This class is written imperatively, as opposed to declaratively, for sake of
// example. It would be cleaner written declaratively, but it's not a big class.
let CubeLayout = (() => {
let _classDecorators = [element('lume-cube-layout', autoDefineElements)];
let _classDescriptor;
let _classExtraInitializers = [];
let _classThis;
let _classSuper = Element3D;
var CubeLayout = class extends _classSuper {
static { _classThis = this; }
static {
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
__esDecorate(null, _classDescriptor = { value: _classThis }, _classDecorators, { kind: "class", name: _classThis.name, metadata: _metadata }, null, _classExtraInitializers);
CubeLayout = _classThis = _classDescriptor.value;
if (_metadata) Object.defineProperty(_classThis, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
__runInitializers(_classThis, _classExtraInitializers);
}
#sides = [];
// Use a ShadowRoot
hasShadow = true;
#created = false;
connectedCallback() {
super.connectedCallback();
if (this.#created)
return;
for (let n = 0; n < 6; n += 1)
this.#createCubeSide(n);
const defaultSlot = document.createElement('slot');
this.root.appendChild(defaultSlot);
}
/**
* @method createCubeSide - Creates one side of the cube.
* @param {number} index - A number between 0 and 5 specifying which side to create.
* @param {string} name - The name of the side.
*/
#createCubeSide(index) {
const rotator = new Element3D().set({
alignPoint: new XYZNumberValues(0.5, 0.5, 0.5),
});
const side = new Element3D().set({
mountPoint: new XYZNumberValues(0.5, 0.5),
size: new XYZNonNegativeValues(this.size.x, this.size.x),
});
this.#sides.push(side);
rotator.append(side);
const slot = document.createElement('slot');
side.append(slot);
slot.name =
index === 0
? 'front'
: index === 1
? 'right'
: index === 2
? 'back'
: index === 3
? 'left'
: index === 4
? 'top'
: 'bottom';
// rotate and place each side.
if (index < 4)
// 4 sides
rotator.rotation.y = 90 * index;
// top/bottom
else
rotator.rotation.x = 90 * (index % 2 ? -1 : 1);
side.position.z = this.size.x / 2;
this.root.appendChild(rotator);
}
/**
* @method setContent - As an imperative alternative to slotting, an array
* of 6 children (any more are ignored) can be passed in to make them
* children of the 6 sides of the cube layout. The order in which they are
* added is front, right, back, left, top, bottom. Note, it can be easier to
* assign nodes to slots by name, without worrying about their order.
* @param {Array<Element3D>} content - An array containing [Node](../core/Node)
* instances to place in the cube sides. Only the first 6 items are used,
* the rest are ignored.
* @returns {this}
*/
setContent(content) {
for (let index = 0; index < 6; index += 1) {
this.#sides[index].innerHTML = '';
this.#sides[index].append(content[index]);
}
return this;
}
};
return CubeLayout = _classThis;
})();
export { CubeLayout };
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