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lume

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Build next-level interactive web applications.

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var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) { function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; } var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value"; var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null; var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {}); var _, done = false; for (var i = decorators.length - 1; i >= 0; i--) { var context = {}; for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p]; for (var p in contextIn.access) context.access[p] = contextIn.access[p]; context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); }; var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context); if (kind === "accessor") { if (result === void 0) continue; if (result === null || typeof result !== "object") throw new TypeError("Object expected"); if (_ = accept(result.get)) descriptor.get = _; if (_ = accept(result.set)) descriptor.set = _; if (_ = accept(result.init)) initializers.unshift(_); } else if (_ = accept(result)) { if (kind === "field") initializers.unshift(_); else descriptor[key] = _; } } if (target) Object.defineProperty(target, contextIn.name, descriptor); done = true; }; var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) { var useValue = arguments.length > 2; for (var i = 0; i < initializers.length; i++) { value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg); } return useValue ? value : void 0; }; import html from 'solid-js/html'; import { element, numberAttribute, stringAttribute } from '@lume/element'; import { autoDefineElements } from '../LumeConfig.js'; import { Element3D } from '../core/Element3D.js'; import { Motor } from '../core/Motor.js'; let FlickeringOrb = (() => { let _classDecorators = [element('flickering-orb', autoDefineElements)]; let _classDescriptor; let _classExtraInitializers = []; let _classThis; let _classSuper = Element3D; let _color_decorators; let _color_initializers = []; let _color_extraInitializers = []; let _intensity_decorators; let _intensity_initializers = []; let _intensity_extraInitializers = []; let _shadowBias_decorators; let _shadowBias_initializers = []; let _shadowBias_extraInitializers = []; let _flickerRange_decorators; let _flickerRange_initializers = []; let _flickerRange_extraInitializers = []; let _shadowMapWidth_decorators; let _shadowMapWidth_initializers = []; let _shadowMapWidth_extraInitializers = []; let _shadowMapHeight_decorators; let _shadowMapHeight_initializers = []; let _shadowMapHeight_extraInitializers = []; var FlickeringOrb = class extends _classSuper { static { _classThis = this; } static { const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0; _color_decorators = [stringAttribute]; _intensity_decorators = [numberAttribute]; _shadowBias_decorators = [numberAttribute]; _flickerRange_decorators = [numberAttribute]; _shadowMapWidth_decorators = [numberAttribute]; _shadowMapHeight_decorators = [numberAttribute]; __esDecorate(null, null, _color_decorators, { kind: "field", name: "color", static: false, private: false, access: { has: obj => "color" in obj, get: obj => obj.color, set: (obj, value) => { obj.color = value; } }, metadata: _metadata }, _color_initializers, _color_extraInitializers); __esDecorate(null, null, _intensity_decorators, { kind: "field", name: "intensity", static: false, private: false, access: { has: obj => "intensity" in obj, get: obj => obj.intensity, set: (obj, value) => { obj.intensity = value; } }, metadata: _metadata }, _intensity_initializers, _intensity_extraInitializers); __esDecorate(null, null, _shadowBias_decorators, { kind: "field", name: "shadowBias", static: false, private: false, access: { has: obj => "shadowBias" in obj, get: obj => obj.shadowBias, set: (obj, value) => { obj.shadowBias = value; } }, metadata: _metadata }, _shadowBias_initializers, _shadowBias_extraInitializers); __esDecorate(null, null, _flickerRange_decorators, { kind: "field", name: "flickerRange", static: false, private: false, access: { has: obj => "flickerRange" in obj, get: obj => obj.flickerRange, set: (obj, value) => { obj.flickerRange = value; } }, metadata: _metadata }, _flickerRange_initializers, _flickerRange_extraInitializers); __esDecorate(null, null, _shadowMapWidth_decorators, { kind: "field", name: "shadowMapWidth", static: false, private: false, access: { has: obj => "shadowMapWidth" in obj, get: obj => obj.shadowMapWidth, set: (obj, value) => { obj.shadowMapWidth = value; } }, metadata: _metadata }, _shadowMapWidth_initializers, _shadowMapWidth_extraInitializers); __esDecorate(null, null, _shadowMapHeight_decorators, { kind: "field", name: "shadowMapHeight", static: false, private: false, access: { has: obj => "shadowMapHeight" in obj, get: obj => obj.shadowMapHeight, set: (obj, value) => { obj.shadowMapHeight = value; } }, metadata: _metadata }, _shadowMapHeight_initializers, _shadowMapHeight_extraInitializers); __esDecorate(null, _classDescriptor = { value: _classThis }, _classDecorators, { kind: "class", name: _classThis.name, metadata: _metadata }, null, _classExtraInitializers); FlickeringOrb = _classThis = _classDescriptor.value; if (_metadata) Object.defineProperty(_classThis, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata }); __runInitializers(_classThis, _classExtraInitializers); } color = __runInitializers(this, _color_initializers, 'royalblue'); intensity = (__runInitializers(this, _color_extraInitializers), __runInitializers(this, _intensity_initializers, 1.3)); shadowBias = (__runInitializers(this, _intensity_extraInitializers), __runInitializers(this, _shadowBias_initializers, 0)); flickerRange = (__runInitializers(this, _shadowBias_extraInitializers), __runInitializers(this, _flickerRange_initializers, 0.4)); shadowMapWidth = (__runInitializers(this, _flickerRange_extraInitializers), __runInitializers(this, _shadowMapWidth_initializers, 512)); shadowMapHeight = (__runInitializers(this, _shadowMapWidth_extraInitializers), __runInitializers(this, _shadowMapHeight_initializers, 512)); light = __runInitializers(this, _shadowMapHeight_extraInitializers); sphere; template = () => html ` <lume-point-light ref=${(l) => (this.light = l)} color=${() => this.color} intensity=${() => this.intensity} shadow-bias=${() => this.shadowBias} shadow-map-width=${() => this.shadowMapWidth} shadow-map-height=${() => this.shadowMapHeight} > <lume-sphere ref=${(s) => (this.sphere = s)} has="basic-material" color=${() => this.color} opacity="0.5" mount-point="0.5 0.5 0.5" size="10 10 10" cast-shadow="false" receive-shadow="false" ></lume-sphere> </lume-point-light> `; connectedCallback() { super.connectedCallback(); const initialIntensity = this.intensity; const initialOpacity = this.opacity; // Prior art: https://www.instructables.com/Realistic-Fire-Effect-with-Arduino-and-LEDs/ const flickerFunction = () => { const flicker = Math.random() - 1; this.light.intensity = initialIntensity + flicker * this.flickerRange; this.sphere.opacity = initialOpacity + flicker * 0.4; setTimeout(() => Motor.once(flickerFunction), Math.random() * 100); }; Motor.once(flickerFunction); } }; return FlickeringOrb = _classThis; })(); export { FlickeringOrb }; //# sourceMappingURL=FlickeringOrb.js.map