lume
Version:
131 lines • 8.63 kB
JavaScript
var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {
function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; }
var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value";
var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null;
var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});
var _, done = false;
for (var i = decorators.length - 1; i >= 0; i--) {
var context = {};
for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p];
for (var p in contextIn.access) context.access[p] = contextIn.access[p];
context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); };
var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);
if (kind === "accessor") {
if (result === void 0) continue;
if (result === null || typeof result !== "object") throw new TypeError("Object expected");
if (_ = accept(result.get)) descriptor.get = _;
if (_ = accept(result.set)) descriptor.set = _;
if (_ = accept(result.init)) initializers.unshift(_);
}
else if (_ = accept(result)) {
if (kind === "field") initializers.unshift(_);
else descriptor[key] = _;
}
}
if (target) Object.defineProperty(target, contextIn.name, descriptor);
done = true;
};
var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) {
var useValue = arguments.length > 2;
for (var i = 0; i < initializers.length; i++) {
value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);
}
return useValue ? value : void 0;
};
import html from 'solid-js/html';
import { element, numberAttribute, stringAttribute } from '@lume/element';
import { autoDefineElements } from '../LumeConfig.js';
import { Element3D } from '../core/Element3D.js';
import { Motor } from '../core/Motor.js';
let FlickeringOrb = (() => {
let _classDecorators = [element('flickering-orb', autoDefineElements)];
let _classDescriptor;
let _classExtraInitializers = [];
let _classThis;
let _classSuper = Element3D;
let _color_decorators;
let _color_initializers = [];
let _color_extraInitializers = [];
let _intensity_decorators;
let _intensity_initializers = [];
let _intensity_extraInitializers = [];
let _shadowBias_decorators;
let _shadowBias_initializers = [];
let _shadowBias_extraInitializers = [];
let _flickerRange_decorators;
let _flickerRange_initializers = [];
let _flickerRange_extraInitializers = [];
let _shadowMapWidth_decorators;
let _shadowMapWidth_initializers = [];
let _shadowMapWidth_extraInitializers = [];
let _shadowMapHeight_decorators;
let _shadowMapHeight_initializers = [];
let _shadowMapHeight_extraInitializers = [];
var FlickeringOrb = class extends _classSuper {
static { _classThis = this; }
static {
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
_color_decorators = [stringAttribute];
_intensity_decorators = [numberAttribute];
_shadowBias_decorators = [numberAttribute];
_flickerRange_decorators = [numberAttribute];
_shadowMapWidth_decorators = [numberAttribute];
_shadowMapHeight_decorators = [numberAttribute];
__esDecorate(null, null, _color_decorators, { kind: "field", name: "color", static: false, private: false, access: { has: obj => "color" in obj, get: obj => obj.color, set: (obj, value) => { obj.color = value; } }, metadata: _metadata }, _color_initializers, _color_extraInitializers);
__esDecorate(null, null, _intensity_decorators, { kind: "field", name: "intensity", static: false, private: false, access: { has: obj => "intensity" in obj, get: obj => obj.intensity, set: (obj, value) => { obj.intensity = value; } }, metadata: _metadata }, _intensity_initializers, _intensity_extraInitializers);
__esDecorate(null, null, _shadowBias_decorators, { kind: "field", name: "shadowBias", static: false, private: false, access: { has: obj => "shadowBias" in obj, get: obj => obj.shadowBias, set: (obj, value) => { obj.shadowBias = value; } }, metadata: _metadata }, _shadowBias_initializers, _shadowBias_extraInitializers);
__esDecorate(null, null, _flickerRange_decorators, { kind: "field", name: "flickerRange", static: false, private: false, access: { has: obj => "flickerRange" in obj, get: obj => obj.flickerRange, set: (obj, value) => { obj.flickerRange = value; } }, metadata: _metadata }, _flickerRange_initializers, _flickerRange_extraInitializers);
__esDecorate(null, null, _shadowMapWidth_decorators, { kind: "field", name: "shadowMapWidth", static: false, private: false, access: { has: obj => "shadowMapWidth" in obj, get: obj => obj.shadowMapWidth, set: (obj, value) => { obj.shadowMapWidth = value; } }, metadata: _metadata }, _shadowMapWidth_initializers, _shadowMapWidth_extraInitializers);
__esDecorate(null, null, _shadowMapHeight_decorators, { kind: "field", name: "shadowMapHeight", static: false, private: false, access: { has: obj => "shadowMapHeight" in obj, get: obj => obj.shadowMapHeight, set: (obj, value) => { obj.shadowMapHeight = value; } }, metadata: _metadata }, _shadowMapHeight_initializers, _shadowMapHeight_extraInitializers);
__esDecorate(null, _classDescriptor = { value: _classThis }, _classDecorators, { kind: "class", name: _classThis.name, metadata: _metadata }, null, _classExtraInitializers);
FlickeringOrb = _classThis = _classDescriptor.value;
if (_metadata) Object.defineProperty(_classThis, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
__runInitializers(_classThis, _classExtraInitializers);
}
color = __runInitializers(this, _color_initializers, 'royalblue');
intensity = (__runInitializers(this, _color_extraInitializers), __runInitializers(this, _intensity_initializers, 1.3));
shadowBias = (__runInitializers(this, _intensity_extraInitializers), __runInitializers(this, _shadowBias_initializers, 0));
flickerRange = (__runInitializers(this, _shadowBias_extraInitializers), __runInitializers(this, _flickerRange_initializers, 0.4));
shadowMapWidth = (__runInitializers(this, _flickerRange_extraInitializers), __runInitializers(this, _shadowMapWidth_initializers, 512));
shadowMapHeight = (__runInitializers(this, _shadowMapWidth_extraInitializers), __runInitializers(this, _shadowMapHeight_initializers, 512));
light = __runInitializers(this, _shadowMapHeight_extraInitializers);
sphere;
template = () => html `
<lume-point-light
ref=${(l) => (this.light = l)}
color=${() => this.color}
intensity=${() => this.intensity}
shadow-bias=${() => this.shadowBias}
shadow-map-width=${() => this.shadowMapWidth}
shadow-map-height=${() => this.shadowMapHeight}
>
<lume-sphere
ref=${(s) => (this.sphere = s)}
has="basic-material"
color=${() => this.color}
opacity="0.5"
mount-point="0.5 0.5 0.5"
size="10 10 10"
cast-shadow="false"
receive-shadow="false"
></lume-sphere>
</lume-point-light>
`;
connectedCallback() {
super.connectedCallback();
const initialIntensity = this.intensity;
const initialOpacity = this.opacity;
// Prior art: https://www.instructables.com/Realistic-Fire-Effect-with-Arduino-and-LEDs/
const flickerFunction = () => {
const flicker = Math.random() - 1;
this.light.intensity = initialIntensity + flicker * this.flickerRange;
this.sphere.opacity = initialOpacity + flicker * 0.4;
setTimeout(() => Motor.once(flickerFunction), Math.random() * 100);
};
Motor.once(flickerFunction);
}
};
return FlickeringOrb = _classThis;
})();
export { FlickeringOrb };
//# sourceMappingURL=FlickeringOrb.js.map