lume
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var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {
function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; }
var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value";
var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null;
var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});
var _, done = false;
for (var i = decorators.length - 1; i >= 0; i--) {
var context = {};
for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p];
for (var p in contextIn.access) context.access[p] = contextIn.access[p];
context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); };
var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);
if (kind === "accessor") {
if (result === void 0) continue;
if (result === null || typeof result !== "object") throw new TypeError("Object expected");
if (_ = accept(result.get)) descriptor.get = _;
if (_ = accept(result.set)) descriptor.set = _;
if (_ = accept(result.init)) initializers.unshift(_);
}
else if (_ = accept(result)) {
if (kind === "field") initializers.unshift(_);
else descriptor[key] = _;
}
}
if (target) Object.defineProperty(target, contextIn.name, descriptor);
done = true;
};
var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) {
var useValue = arguments.length > 2;
for (var i = 0; i < initializers.length; i++) {
value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);
}
return useValue ? value : void 0;
};
import { onCleanup, untrack } from 'solid-js';
import { booleanAttribute, element, numberAttribute } from '@lume/element';
import { Camera as ThreeCamera } from 'three/src/cameras/Camera.js';
import { Element3D } from '../core/Element3D.js';
// | 'lookAt' // TODO
/**
* @class Camera
*
* Base class for all camera elements, f.e. [`<lume-perspective-camera>`](./PerspectiveCamera).
*
* @extends Element3D
*/
let Camera = (() => {
let _classDecorators = [element];
let _classDescriptor;
let _classExtraInitializers = [];
let _classThis;
let _classSuper = Element3D;
let _aspect_decorators;
let _aspect_initializers = [];
let _aspect_extraInitializers = [];
let _near_decorators;
let _near_initializers = [];
let _near_extraInitializers = [];
let _far_decorators;
let _far_initializers = [];
let _far_extraInitializers = [];
let _active_decorators;
let _active_initializers = [];
let _active_extraInitializers = [];
let _zoom_decorators;
let _zoom_initializers = [];
let _zoom_extraInitializers = [];
var Camera = class extends _classSuper {
static { _classThis = this; }
static {
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
_aspect_decorators = [numberAttribute];
_near_decorators = [numberAttribute];
_far_decorators = [numberAttribute];
_active_decorators = [booleanAttribute];
_zoom_decorators = [numberAttribute];
__esDecorate(null, null, _aspect_decorators, { kind: "field", name: "aspect", static: false, private: false, access: { has: obj => "aspect" in obj, get: obj => obj.aspect, set: (obj, value) => { obj.aspect = value; } }, metadata: _metadata }, _aspect_initializers, _aspect_extraInitializers);
__esDecorate(null, null, _near_decorators, { kind: "field", name: "near", static: false, private: false, access: { has: obj => "near" in obj, get: obj => obj.near, set: (obj, value) => { obj.near = value; } }, metadata: _metadata }, _near_initializers, _near_extraInitializers);
__esDecorate(null, null, _far_decorators, { kind: "field", name: "far", static: false, private: false, access: { has: obj => "far" in obj, get: obj => obj.far, set: (obj, value) => { obj.far = value; } }, metadata: _metadata }, _far_initializers, _far_extraInitializers);
__esDecorate(null, null, _active_decorators, { kind: "field", name: "active", static: false, private: false, access: { has: obj => "active" in obj, get: obj => obj.active, set: (obj, value) => { obj.active = value; } }, metadata: _metadata }, _active_initializers, _active_extraInitializers);
__esDecorate(null, null, _zoom_decorators, { kind: "field", name: "zoom", static: false, private: false, access: { has: obj => "zoom" in obj, get: obj => obj.zoom, set: (obj, value) => { obj.zoom = value; } }, metadata: _metadata }, _zoom_initializers, _zoom_extraInitializers);
__esDecorate(null, _classDescriptor = { value: _classThis }, _classDecorators, { kind: "class", name: _classThis.name, metadata: _metadata }, null, _classExtraInitializers);
Camera = _classThis = _classDescriptor.value;
if (_metadata) Object.defineProperty(_classThis, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
__runInitializers(_classThis, _classExtraInitializers);
}
/**
* @property {number} aspect
*
* *attribute*
*
* Default: `0`
*
* A value of `0` sets the aspect ratio to automatic, based on the
* dimensions of a scene. You normally don't want to modify this, but in
* case of stretched or squished display, this can be adjusted appropriately
* to unstretch or unsquish the view of the 3d world.
*/
aspect = __runInitializers(this, _aspect_initializers, 0
/**
* @property {number} near
*
* *attribute*
*
* Default: `1`
*
* Anything closer to the camera than this value will not be rendered.
*/
);
/**
* @property {number} near
*
* *attribute*
*
* Default: `1`
*
* Anything closer to the camera than this value will not be rendered.
*/
near = (__runInitializers(this, _aspect_extraInitializers), __runInitializers(this, _near_initializers, 1
/**
* @property {number} far
*
* *attribute*
*
* Default: `3000`
*
* Anything further from the camera than this value will not be rendered.
*/
));
/**
* @property {number} far
*
* *attribute*
*
* Default: `3000`
*
* Anything further from the camera than this value will not be rendered.
*/
far = (__runInitializers(this, _near_extraInitializers), __runInitializers(this, _far_initializers, 3000
/**
* @property {boolean} active
*
* *attribute*
*
* Default: `false`
*
* When `true`, the camera will be used as the viewport into the 3D scene,
* instead of the scene's default camera. When set back to `false`, the last
* camera that was set (and is still) active will be used, or if no other
* cameras are active the scene's default camera will be used.
*/
));
/**
* @property {boolean} active
*
* *attribute*
*
* Default: `false`
*
* When `true`, the camera will be used as the viewport into the 3D scene,
* instead of the scene's default camera. When set back to `false`, the last
* camera that was set (and is still) active will be used, or if no other
* cameras are active the scene's default camera will be used.
*/
active = (__runInitializers(this, _far_extraInitializers), __runInitializers(this, _active_initializers, false
/**
* @property {number} zoom
*
* *attribute*
*
* Default: `1`
*
* The zoom level of the camera modifies the effective field of view.
* Increasing the zoom will decrease the effective field of view, and vice
* versa. At zoom level `1`, the effective field of view is equivalent to
* [`fov`](#fov).
*/
));
/**
* @property {number} zoom
*
* *attribute*
*
* Default: `1`
*
* The zoom level of the camera modifies the effective field of view.
* Increasing the zoom will decrease the effective field of view, and vice
* versa. At zoom level `1`, the effective field of view is equivalent to
* [`fov`](#fov).
*/
zoom = (__runInitializers(this, _active_extraInitializers), __runInitializers(this, _zoom_initializers, 1
// TODO lookat property
// @attribute lookAt: string | Element3D | null = null
));
// TODO lookat property
// @attribute lookAt: string | Element3D | null = null
connectedCallback() {
super.connectedCallback();
let lastScene = this.scene;
// Run logic once the scene exists.
this.createEffect(() => {
// If we have a scene, we're composed, otherwise we're not (could be connected, but not slotted)
if (!this.scene || !this.active)
return;
lastScene = this.scene;
untrack(() => this.scene._addCamera(this));
onCleanup(() => {
lastScene._removeCamera(this);
lastScene = null;
});
});
}
// This is not called because this class is abstract and should be extended
// by concrete camera elements, but it provides types for locations that use
// `Camera` as a type place holder f.e. in the `Scene` class.
makeThreeObject3d() {
return new ThreeCamera();
}
constructor() {
super(...arguments);
__runInitializers(this, _zoom_extraInitializers);
}
};
return Camera = _classThis;
})();
export { Camera };
//# sourceMappingURL=Camera.js.map