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TypeScript
import 'element-behaviors';
import { GLTFLoader, type GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { RenderableBehavior } from '../../RenderableBehavior.js';
export type GltfModelBehaviorAttributes = 'src' | 'dracoDecoder' | 'centerGeometry';
export declare class GltfModelBehavior extends RenderableBehavior {
#private;
/** @property {string | null} src - Path to a `.gltf` or `.glb` file. */
src: string | null;
/**
* @property {string | null} dracoDecoder -
*
* `attribute`
*
* Path to the draco decoder that
* will unpack decode compressed assets of the GLTF file. This does not need
* to be supplied unless you explicitly know you need it.
*/
dracoDecoder: string;
/**
* @property {boolean} centerGeometry -
*
* `attribute`
*
* When `true`, all geometry of the
* loaded model will be centered at the local origin.
*
* Note, changing this value at runtime is expensive because the whole model
* will be re-created. We improve this by tracking the initial center
* position to revert to when centerGeometry goes back to `false` (PRs
* welcome!).
*/
centerGeometry: boolean;
loader: GLTFLoader;
model: GLTF | null;
connectedCallback(): void;
}
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