lume
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JavaScript
var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {
function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; }
var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value";
var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null;
var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});
var _, done = false;
for (var i = decorators.length - 1; i >= 0; i--) {
var context = {};
for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p];
for (var p in contextIn.access) context.access[p] = contextIn.access[p];
context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); };
var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);
if (kind === "accessor") {
if (result === void 0) continue;
if (result === null || typeof result !== "object") throw new TypeError("Object expected");
if (_ = accept(result.get)) descriptor.get = _;
if (_ = accept(result.set)) descriptor.set = _;
if (_ = accept(result.init)) initializers.unshift(_);
}
else if (_ = accept(result)) {
if (kind === "field") initializers.unshift(_);
else descriptor[key] = _;
}
}
if (target) Object.defineProperty(target, contextIn.name, descriptor);
done = true;
};
var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) {
var useValue = arguments.length > 2;
for (var i = 0; i < initializers.length; i++) {
value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);
}
return useValue ? value : void 0;
};
import { stringAttribute } from '@lume/element';
import 'element-behaviors';
import { LineBasicMaterial } from 'three/src/materials/LineBasicMaterial.js';
import { MaterialBehavior } from './MaterialBehavior.js';
import { behavior } from '../../Behavior.js';
import { receiver } from '../../PropReceiver.js';
/**
* @class LineBasicMaterialBehavior -
*
* Behavior: `line-material`
*
* This is the default material behavior for
* [`<lume-line>`](../../../meshes/Line.md) elements. It renders a series of
* points as a simple colored line, optionally with a texture for coloring. It is
* backed by Three.js `LineBasicMaterial` underneath. This is typically paired with
* [`LineGeometryBehavior`](../geometries/LineGeometryBehavior.md).
*
* <live-code id="example"></live-code>
* <script>
* example.content = lineExample
* </script>
*
* @extends MaterialBehavior
*/
let LineBasicMaterialBehavior = (() => {
let _classDecorators = [behavior];
let _classDescriptor;
let _classExtraInitializers = [];
let _classThis;
let _classSuper = MaterialBehavior;
let _texture_decorators;
let _texture_initializers = [];
let _texture_extraInitializers = [];
var LineBasicMaterialBehavior = class extends _classSuper {
static { _classThis = this; }
static {
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
_texture_decorators = [stringAttribute, receiver];
__esDecorate(null, null, _texture_decorators, { kind: "field", name: "texture", static: false, private: false, access: { has: obj => "texture" in obj, get: obj => obj.texture, set: (obj, value) => { obj.texture = value; } }, metadata: _metadata }, _texture_initializers, _texture_extraInitializers);
__esDecorate(null, _classDescriptor = { value: _classThis }, _classDecorators, { kind: "class", name: _classThis.name, metadata: _metadata }, null, _classExtraInitializers);
LineBasicMaterialBehavior = _classThis = _classDescriptor.value;
if (_metadata) Object.defineProperty(_classThis, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
__runInitializers(_classThis, _classExtraInitializers);
}
/**
* @property {string} texture - A texture to set color along the line.
* Useful when supplying UVs to the geometry being used along with this
* material. Most likely you'll supply UVs by copying data from a modeling
* program like Blender, probably not something you'd program manually.
*/
texture = __runInitializers(this, _texture_initializers, '');
_createComponent() {
return new LineBasicMaterial();
}
connectedCallback() {
super.connectedCallback();
this._handleTexture(() => this.texture, (mat, tex) => (mat.map = tex), mat => !!mat.map, () => { }, true);
}
constructor() {
super(...arguments);
__runInitializers(this, _texture_extraInitializers);
}
};
return LineBasicMaterialBehavior = _classThis;
})();
export { LineBasicMaterialBehavior };
if (globalThis.window?.document && !elementBehaviors.has('line-material'))
elementBehaviors.define('line-material', LineBasicMaterialBehavior);
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