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lume

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Build next-level interactive web applications.

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var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) { function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; } var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value"; var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null; var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {}); var _, done = false; for (var i = decorators.length - 1; i >= 0; i--) { var context = {}; for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p]; for (var p in contextIn.access) context.access[p] = contextIn.access[p]; context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); }; var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context); if (kind === "accessor") { if (result === void 0) continue; if (result === null || typeof result !== "object") throw new TypeError("Object expected"); if (_ = accept(result.get)) descriptor.get = _; if (_ = accept(result.set)) descriptor.set = _; if (_ = accept(result.init)) initializers.unshift(_); } else if (_ = accept(result)) { if (kind === "field") initializers.unshift(_); else descriptor[key] = _; } } if (target) Object.defineProperty(target, contextIn.name, descriptor); done = true; }; var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) { var useValue = arguments.length > 2; for (var i = 0; i < initializers.length; i++) { value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg); } return useValue ? value : void 0; }; import { signal } from 'classy-solid'; import 'element-behaviors'; import { stringAttribute } from '@lume/element'; import { behavior } from '../../Behavior.js'; import { receiver } from '../../PropReceiver.js'; import { PLYLoader } from 'three/examples/jsm/loaders/PLYLoader.js'; import { BufferGeometry } from 'three/src/core/BufferGeometry.js'; import { Events } from '../../../core/Events.js'; import { GeometryBehavior } from './GeometryBehavior.js'; import { onCleanup } from 'solid-js'; /** * @class PlyGeometryBehavior - * * Behavior: `ply-geometry` * * This is useful for rendering a set of points from a `.ply` file. * * Given a `src` attribute that points to a `.ply` file, the behavior will load * a set of points from the file to use as geometry. * * It can be useful to use this behavior on a * [`<lume-points>`](../../../meshes/Points) element, which has a * [`points-material`](../materials/PointsMaterialBehavior) behavior for * configuring how points are rendered. * * @extends GeometryBehavior */ let PlyGeometryBehavior = (() => { let _classDecorators = [behavior]; let _classDescriptor; let _classExtraInitializers = []; let _classThis; let _classSuper = GeometryBehavior; let _src_decorators; let _src_initializers = []; let _src_extraInitializers = []; let _model_decorators; let _model_initializers = []; let _model_extraInitializers = []; var PlyGeometryBehavior = class extends _classSuper { static { _classThis = this; } static { const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0; _src_decorators = [stringAttribute, receiver]; _model_decorators = [signal]; __esDecorate(null, null, _src_decorators, { kind: "field", name: "src", static: false, private: false, access: { has: obj => "src" in obj, get: obj => obj.src, set: (obj, value) => { obj.src = value; } }, metadata: _metadata }, _src_initializers, _src_extraInitializers); __esDecorate(null, null, _model_decorators, { kind: "field", name: "model", static: false, private: false, access: { has: obj => "model" in obj, get: obj => obj.model, set: (obj, value) => { obj.model = value; } }, metadata: _metadata }, _model_initializers, _model_extraInitializers); __esDecorate(null, _classDescriptor = { value: _classThis }, _classDecorators, { kind: "class", name: _classThis.name, metadata: _metadata }, null, _classExtraInitializers); PlyGeometryBehavior = _classThis = _classDescriptor.value; if (_metadata) Object.defineProperty(_classThis, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata }); __runInitializers(_classThis, _classExtraInitializers); } /** * @property {string} src * * `string` `attribute` * * Default: `''` * * Path to a `.ply` file to load points from. */ src = __runInitializers(this, _src_initializers, ''); loader = (__runInitializers(this, _src_extraInitializers), new PLYLoader()); model = __runInitializers(this, _model_initializers, null); _createComponent() { // An empty geometry to start with. It will be replaced once the PLY file is loaded. if (!this.model) return new BufferGeometry(); return this.model; } // This is incremented any time we need to cancel a pending load() (f.e. on // src change, or on disconnect), so that the loader will ignore the // result when a version change has happened. #version = (__runInitializers(this, _model_extraInitializers), 0); connectedCallback() { super.connectedCallback(); this.createEffect(() => { this.src; this.#loadModel(); onCleanup(() => { this.model?.dispose(); // Note that dispose is already called in the super.resetMeshComponent process. this.model = null; // Increment this in case the loader is still loading, so it will ignore the result. this.#version++; }); }); } #loadModel() { const { src } = this; const version = this.#version; if (!src) return; // In the following fbxLoader.load() callbacks, if #version doesn't // match, it means this.src or this.dracoDecoder changed while // a previous model was loading, in which case we ignore that // result and wait for the next model to load. this.loader.load(src, model => version === this.#version && this.#setModel(model), progress => version === this.#version && this.element.emit(Events.PROGRESS, progress), error => version === this.#version && this.#onError(error)); } #onError(error) { const message = `Failed to load ${this.element.tagName.toLowerCase()} with src "${this.src}". See the following error.`; console.warn(message); const err = error instanceof ErrorEvent && error.error ? error.error : error; console.error(err); this.element.emit(Events.MODEL_ERROR, err); } #setModel(model) { model.computeVertexNormals(); this.model = model; // triggers the resetMeshComponent effect this.element.emit(Events.MODEL_LOAD, { format: 'ply', model }); } }; return PlyGeometryBehavior = _classThis; })(); export { PlyGeometryBehavior }; if (globalThis.window?.document && !elementBehaviors.has('ply-geometry')) elementBehaviors.define('ply-geometry', PlyGeometryBehavior); //# sourceMappingURL=PlyGeometryBehavior.js.map