lume
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<!-- # LUME -->
# <a href="//lume.io"><img src="./logo.svg" width="200" alt="LUME" title="LUME" /></a>
#### **A toolkit that simplifies the creation of rich and interactive 2D or 3D experiences.**
<h3>
<a href="//lume.io">Home</a> ·
<a href="//lume.io/docs">Documentation</a> ·
<a href="//lume.io/docs/#/examples/hello3d">Examples</a> ·
<a href="//lume.community">Forum</a> ·
<a href="//discord.gg/PgeyevP">Chat</a> ·
<a href="//github.com/lume/lume">Source</a>
</h3>
### `npm install lume`
## Features
LUME is composed of several packages that can be used individually, or
together as a whole:
### [`lume`](./README.md) - HTML elements for rich graphics
HTML elements for easily defining rich and interactive 2D or 3D applications
powered by CSS3D, WebGL, or a combination of both.
This package uses and re-exports features from the below packages.
### [`@lume/element`](//github.com/lume/element) - System for defining HTML elements
This is a web component system that allows you to create new, fast, and
performant HTML elements in a simple way. It provides the foundation for
LUME's HTML elements, and a standard pattern for building new elements that
extend the features of LUME.
### [`element-behaviors`](//github.com/lume/element-behaviors) - Mix functionalities onto HTML elements
This allows you to augment HTML elements with features called "behaviors"
that are similar to custom elements: each behavior is defined as a `class`
that has the same lifecycle methods as custom elements. The difference is
that an unlimited number of behaviors can be associated with an element.
### [`glas`](//github.com/lume/glas) - WebGL engine written in AssemblyScript (WIP)
This is a WebGL engine with the consistent performance of WebAssembly, written
in [AssemblyScript](http://assemblyscript.org/) (a TypeScript-to-WebAssembly compiler).
## LUMECraft
LUMECraft is a collection of applications made with LUME, showing what LUME can do, and serving as forkable starting points for further customization.
### [`first-person-shooter`](//github.com/LUMECraft/first-person-shooter) - First-person shooter game
A first-person shooter game foundation made with LUME, Solid.js, and Meteor.
## Getting involved
There are various ways to get involved!
- Visit the [documentation](//lume.io/docs) and make something awesome!
- Submit fixes or new features to any packages or the website! See the
[contributing](./CONTRIBUTING.md) guide.
- Discuss LUME, get help, or help others in the [forums](//lume.community) or
on our Discord [chat server](//discord.gg/PgeyevP).
## Status
[](https://github.com/lume/lume/actions/workflows/tests.yml)