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lume

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Build next-level interactive web applications.

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<!-- # LUME --> # <a href="//lume.io"><img src="./logo.svg" width="200" alt="LUME" title="LUME" /></a> #### **A toolkit that simplifies the creation of rich and interactive 2D or 3D experiences.** <h3> <a href="//lume.io">Home</a>&nbsp;&nbsp;·&nbsp; <a href="//lume.io/docs">Documentation</a>&nbsp;&nbsp;·&nbsp; <a href="//lume.io/docs/#/examples/hello3d">Examples</a>&nbsp;&nbsp;·&nbsp; <a href="//lume.community">Forum</a>&nbsp;&nbsp;·&nbsp; <a href="//discord.gg/PgeyevP">Chat</a>&nbsp;&nbsp;·&nbsp; <a href="//github.com/lume/lume">Source</a> </h3> ### `npm install lume` ## Features LUME is composed of several packages that can be used individually, or together as a whole: ### [`lume`](./README.md) - HTML elements for rich graphics HTML elements for easily defining rich and interactive 2D or 3D applications powered by CSS3D, WebGL, or a combination of both. This package uses and re-exports features from the below packages. ### [`@lume/element`](//github.com/lume/element) - System for defining HTML elements This is a web component system that allows you to create new, fast, and performant HTML elements in a simple way. It provides the foundation for LUME's HTML elements, and a standard pattern for building new elements that extend the features of LUME. ### [`element-behaviors`](//github.com/lume/element-behaviors) - Mix functionalities onto HTML elements This allows you to augment HTML elements with features called "behaviors" that are similar to custom elements: each behavior is defined as a `class` that has the same lifecycle methods as custom elements. The difference is that an unlimited number of behaviors can be associated with an element. ### [`glas`](//github.com/lume/glas) - WebGL engine written in AssemblyScript (WIP) This is a WebGL engine with the consistent performance of WebAssembly, written in [AssemblyScript](http://assemblyscript.org/) (a TypeScript-to-WebAssembly compiler). ## LUMECraft LUMECraft is a collection of applications made with LUME, showing what LUME can do, and serving as forkable starting points for further customization. ### [`first-person-shooter`](//github.com/LUMECraft/first-person-shooter) - First-person shooter game A first-person shooter game foundation made with LUME, Solid.js, and Meteor. ## Getting involved There are various ways to get involved! - Visit the [documentation](//lume.io/docs) and make something awesome! - Submit fixes or new features to any packages or the website! See the [contributing](./CONTRIBUTING.md) guide. - Discuss LUME, get help, or help others in the [forums](//lume.community) or on our Discord [chat server](//discord.gg/PgeyevP). ## Status [![tests](https://github.com/lume/lume/actions/workflows/tests.yml/badge.svg)](https://github.com/lume/lume/actions/workflows/tests.yml)