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luhn-generator

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A generator of numbers that passes the validation of Luhn algorithm or Luhn formula, also known as the 'modulus 10' or 'mod 10' algorithm

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import sanitize from './sanitize'; import hasUnicode from './has-unicode'; import cache from '../../core/base/cache'; /** * Determines if a given text node is an icon ligature * * @method isIconLigature * @memberof axe.commons.text * @instance * @param {VirtualNode} textVNode The virtual text node * @param {Number} occuranceThreshold Number of times the font is encountered before auto-assigning the font as a ligature or not * @param {Number} differenceThreshold Percent of differences in pixel data or pixel width needed to determine if a font is a ligature font * @return {Boolean} */ function isIconLigature( textVNode, differenceThreshold = 0.15, occuranceThreshold = 3 ) { /** * Determine if the visible text is a ligature by comparing the * first letters image data to the entire strings image data. * If the two images are significantly different (typical set to 5% * statistical significance, but we'll be using a slightly higher value * of 15% to help keep the size of the canvas down) then we know the text * has been replaced by a ligature. * * Example: * If a text node was the string "File", looking at just the first * letter "F" would produce the following image: * * ┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┐ * │ │ │█│█│█│█│█│█│█│█│█│█│█│ │ │ * ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ * │ │ │█│█│█│█│█│█│█│█│█│█│█│ │ │ * ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ * │ │ │█│█│ │ │ │ │ │ │ │ │ │ │ │ * ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ * │ │ │█│█│ │ │ │ │ │ │ │ │ │ │ │ * ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ * │ │ │█│█│█│█│█│█│█│ │ │ │ │ │ │ * ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ * │ │ │█│█│█│█│█│█│█│ │ │ │ │ │ │ * ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ * │ │ │█│█│ │ │ │ │ │ │ │ │ │ │ │ * ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ * │ │ │█│█│ │ │ │ │ │ │ │ │ │ │ │ * ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ * │ │ │█│█│ │ │ │ │ │ │ │ │ │ │ │ * └─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┘ * * But if the entire string "File" produced an image which had at least * a 15% difference in pixels, we would know that the string was replaced * by a ligature: * * ┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┐ * │ │█│█│█│█│█│█│█│█│█│█│ │ │ │ │ * ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ * │ │█│ │ │ │ │ │ │ │ │█│█│ │ │ │ * ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ * │ │█│ │█│█│█│█│█│█│ │█│ │█│ │ │ * ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ * │ │█│ │ │ │ │ │ │ │ │█│█│█│█│ │ * ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ * │ │█│ │█│█│█│█│█│█│ │ │ │ │█│ │ * ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ * │ │█│ │ │ │ │ │ │ │ │ │ │ │█│ │ * ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ * │ │█│ │█│█│█│█│█│█│█│█│█│ │█│ │ * ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ * │ │█│ │ │ │ │ │ │ │ │ │ │ │█│ │ * ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ * │ │█│█│█│█│█│█│█│█│█│█│█│█│█│ │ * └─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┘ */ const nodeValue = textVNode.actualNode.nodeValue.trim(); // text with unicode or non-bmp letters cannot be ligature icons if ( !sanitize(nodeValue) || hasUnicode(nodeValue, { emoji: true, nonBmp: true }) ) { return false; } if (!cache.get('canvasContext')) { cache.set( 'canvasContext', document.createElement('canvas').getContext('2d') ); } const canvasContext = cache.get('canvasContext'); const canvas = canvasContext.canvas; // keep track of each font encountered and the number of times it shows up // as a ligature. if (!cache.get('fonts')) { cache.set('fonts', {}); } const fonts = cache.get('fonts'); const style = window.getComputedStyle(textVNode.parent.actualNode); const fontFamily = style.getPropertyValue('font-family'); if (!fonts[fontFamily]) { fonts[fontFamily] = { occurances: 0, numLigatures: 0 }; } const font = fonts[fontFamily]; // improve the performance by only comparing the image data of a font // a certain number of times if (font.occurances >= occuranceThreshold) { // if the font has always been a ligature assume it's a ligature font if (font.numLigatures / font.occurances === 1) { return true; } // inversely, if it's never been a ligature assume it's not a ligature font else if (font.numLigatures === 0) { return false; } // we could theoretically get into an odd middle ground scenario in which // the font family is being used as normal text sometimes and as icons // other times. in these cases we would need to always check the text // to know if it's an icon or not } font.occurances++; // 30px was chosen to account for common ligatures in normal fonts // such as fi, ff, ffi. If a ligature would add a single column of // pixels to a 30x30 grid, it would not meet the statistical significance // threshold of 15% (30x30 = 900; 30/900 = 3.333%). this also allows for // more than 1 column differences (60/900 = 6.666%) and things like // extending the top of the f in the fi ligature. let fontSize = 30; let fontStyle = `${fontSize}px ${fontFamily}`; // set the size of the canvas to the width of the first letter canvasContext.font = fontStyle; const firstChar = nodeValue.charAt(0); let width = canvasContext.measureText(firstChar).width; // ensure font meets the 30px width requirement (30px font-size doesn't // necessarily mean its 30px wide when drawn) if (width < 30) { const diff = 30 / width; width *= diff; fontSize *= diff; fontStyle = `${fontSize}px ${fontFamily}`; } canvas.width = width; canvas.height = fontSize; // changing the dimensions of a canvas resets all properties (include font) // and clears it canvasContext.font = fontStyle; canvasContext.textAlign = 'left'; canvasContext.textBaseline = 'top'; canvasContext.fillText(firstChar, 0, 0); const compareData = new Uint32Array( canvasContext.getImageData(0, 0, width, fontSize).data.buffer ); // if the font doesn't even have character data for a single char then // it has to be an icon ligature (e.g. Material Icon) if (!compareData.some(pixel => pixel)) { font.numLigatures++; return true; } canvasContext.clearRect(0, 0, width, fontSize); canvasContext.fillText(nodeValue, 0, 0); const compareWith = new Uint32Array( canvasContext.getImageData(0, 0, width, fontSize).data.buffer ); // calculate the number of differences between the first letter and the // entire string, ignoring color differences const differences = compareData.reduce((diff, pixel, i) => { if (pixel === 0 && compareWith[i] === 0) { return diff; } if (pixel !== 0 && compareWith[i] !== 0) { return diff; } return ++diff; }, 0); // calculate the difference between the width of each character and the // combined with of all characters const expectedWidth = nodeValue.split('').reduce((width, char) => { return width + canvasContext.measureText(char).width; }, 0); const actualWidth = canvasContext.measureText(nodeValue).width; const pixelDifference = differences / compareData.length; const sizeDifference = 1 - actualWidth / expectedWidth; if ( pixelDifference >= differenceThreshold && sizeDifference >= differenceThreshold ) { font.numLigatures++; return true; } return false; } export default isIconLigature;