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lucky-canvas-z

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一个基于原生 js 的(大转盘 / 九宫格 / 老虎机)抽奖插件

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import Lucky from "./lucky"; import { UserConfigType } from "../types/index"; import SlotMachineConfig from "../types/slot"; export default class SlotMachine extends Lucky { private startDelays; private startTimes; private blocks; private prizes; private slots; private defaultConfig; private _defaultConfig; private defaultStyle; private _defaultStyle; private endCallback; private _offscreenCanvas?; private cellWidth; private cellHeight; private cellAndSpacing; private widthAndSpacing; private heightAndSpacing; private FPS; private scroll; private stopScroll; private endScroll; private startTime; private endTime; private defaultOrder; /** * 游戏当前的阶段 * step = 0 时, 游戏尚未开始 * step = 1 时, 此时处于加速阶段 * step = 2 时, 此时处于匀速阶段 * step = 3 时, 此时处于减速阶段 */ private step; /** * 中奖索引 * prizeFlag = undefined 时, 处于开始抽奖阶段, 正常旋转 * prizeFlag >= 0 时, 说明stop方法被调用, 并且传入了中奖索引 * prizeFlag === -1 时, 说明stop方法被调用, 并且传入了负值, 本次抽奖无效 */ private prizeFlag; private prizeArea?; private ImageCache; /** * 老虎机构造器 * @param config 配置项 * @param data 抽奖数据 */ constructor(config: UserConfigType, data: SlotMachineConfig); protected resize(): void; protected initLucky(): void; /** * 初始化数据 * @param data */ private initData; /** * 初始化属性计算 */ private initComputed; /** * 初始化观察者 */ private initWatch; /** * 初始化 canvas 抽奖 */ init(): Promise<void>; private initImageCache; /** * 根据索引单独加载指定图片并缓存 * @param cellName 模块名称 * @param cellIndex 模块索引 * @param imgName 模块对应的图片缓存 * @param imgIndex 图片索引 */ private loadAndCacheImg; /** * 绘制离屏canvas */ protected drawOffscreenCanvas(): void; /** * 绘制背景区域 */ protected drawBlocks(): SlotMachine["prizeArea"]; /** * 绘制老虎机抽奖 */ protected draw(): void; /** * 刻舟求剑 */ private carveOnGunwaleOfAMovingBoat; /** * 对外暴露: 开始抽奖方法 */ play(): void; stop(index: number | number[]): void; /** * 让游戏动起来 * @param num 记录帧动画执行多少次 */ private run; private displacement; private displacementWidthOrHeight; }