lucky-canvas-z
Version:
一个基于原生 js 的(大转盘 / 九宫格 / 老虎机)抽奖插件
108 lines (107 loc) • 2.87 kB
TypeScript
import Lucky from "./lucky";
import { UserConfigType } from "../types/index";
import SlotMachineConfig from "../types/slot";
export default class SlotMachine extends Lucky {
private startDelays;
private startTimes;
private blocks;
private prizes;
private slots;
private defaultConfig;
private _defaultConfig;
private defaultStyle;
private _defaultStyle;
private endCallback;
private _offscreenCanvas?;
private cellWidth;
private cellHeight;
private cellAndSpacing;
private widthAndSpacing;
private heightAndSpacing;
private FPS;
private scroll;
private stopScroll;
private endScroll;
private startTime;
private endTime;
private defaultOrder;
/**
* 游戏当前的阶段
* step = 0 时, 游戏尚未开始
* step = 1 时, 此时处于加速阶段
* step = 2 时, 此时处于匀速阶段
* step = 3 时, 此时处于减速阶段
*/
private step;
/**
* 中奖索引
* prizeFlag = undefined 时, 处于开始抽奖阶段, 正常旋转
* prizeFlag >= 0 时, 说明stop方法被调用, 并且传入了中奖索引
* prizeFlag === -1 时, 说明stop方法被调用, 并且传入了负值, 本次抽奖无效
*/
private prizeFlag;
private prizeArea?;
private ImageCache;
/**
* 老虎机构造器
* @param config 配置项
* @param data 抽奖数据
*/
constructor(config: UserConfigType, data: SlotMachineConfig);
protected resize(): void;
protected initLucky(): void;
/**
* 初始化数据
* @param data
*/
private initData;
/**
* 初始化属性计算
*/
private initComputed;
/**
* 初始化观察者
*/
private initWatch;
/**
* 初始化 canvas 抽奖
*/
init(): Promise<void>;
private initImageCache;
/**
* 根据索引单独加载指定图片并缓存
* @param cellName 模块名称
* @param cellIndex 模块索引
* @param imgName 模块对应的图片缓存
* @param imgIndex 图片索引
*/
private loadAndCacheImg;
/**
* 绘制离屏canvas
*/
protected drawOffscreenCanvas(): void;
/**
* 绘制背景区域
*/
protected drawBlocks(): SlotMachine["prizeArea"];
/**
* 绘制老虎机抽奖
*/
protected draw(): void;
/**
* 刻舟求剑
*/
private carveOnGunwaleOfAMovingBoat;
/**
* 对外暴露: 开始抽奖方法
*/
play(): void;
stop(index: number | number[]): void;
/**
* 让游戏动起来
* @param num 记录帧动画执行多少次
*/
private run;
private displacement;
private displacementWidthOrHeight;
}