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love-typescript-definitions

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declare module "love.thread" { import { Type } from "love"; /** * A Thread is a chunk of code that can run in parallel with other threads. Data can be sent between different threads with Channel objects. * @link [Thread](https://love2d.org/wiki/Thread) */ interface Thread extends Type<"Thread"> { /** * Retrieves the error string from the thread if it produced an error. * * @return message, The error message. * @link [Thread:getError](https://love2d.org/wiki/Thread:getError) */ getError(): string | undefined; /** * Starts the thread. * * Threads can be restarted after they have completed their execution. * * @link [Thread:start](https://love2d.org/wiki/Thread:start) */ start(): void; /** * Starts the thread. * * Threads can be restarted after they have completed their execution. * * @param args Arguments to pass to the thread * @link [Thread:start](https://love2d.org/wiki/Thread:start) */ start(...args: Array<any>): void; /** * Wait for a thread to finish. This call will block until the thread finishes. * * @link [Thread:wait](https://love2d.org/wiki/Thread:wait) */ wait(): void; /** * Returns whether the thread is currently running. * * Threads which are not running can be (re)started with Thread:start. * * @return running, True if the thread is running, false otherwise. * @link [Thread:isRunning](https://love2d.org/wiki/Thread:isRunning) */ isRunning(): boolean; } }