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love-typescript-definitions

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/** * Allows you to work with threads. * * @noResolution * @noSelf * @link [love.thread](https://love2d.org/wiki/love.thread) */ declare module "love.thread" { import { FileData } from "love.filesystem"; /** * Creates or retrieves a named thread channel. * * @param name The name of the channel you want to create or retrieve. * @return channel, A named channel object which can be further manipulated. * @link [love.thread.getChannel](https://love2d.org/wiki/love.thread.getChannel) */ function getChannel(name: string): Channel; /** * Create a new unnamed thread channel. * * One use for them is to pass new unnamed channels to other threads via * Channel:push * * @return channel, A unnamed channel object which can be further manipulated. * @link [love.thread.newChannel](https://love2d.org/wiki/love.thread.newChannel) */ function newChannel(): Channel; /** * Creates a new Thread from a filename, string or FileData object containing Lua code. * * @param filename The name of the Lua File to use as source. * @return thread, A new Thread that has yet to be started. * @link [love.thread.newThread](https://love2d.org/wiki/love.thread.newThread) */ function newThread(filename: string): Thread; /** * Creates a new Thread from a File or Data object. * * @param fileData The FileData containing the Lua code to use as the source. * @return thread, A new Thread that has yet to be started. * @link [love.thread.newThread](https://love2d.org/wiki/love.thread.newThread) */ function newThread(fileData: FileData): Thread; /** * Creates a new Thread from a File or Data object. * * @param codestring A string containing the Lua code to use as the source. It needs to either be at least 1024 characters long, or contain at least one newline. * @return thread, A new Thread that has yet to be started. * @link [love.thread.newThread](https://love2d.org/wiki/love.thread.newThread) */ function newThread(codestring: string): Thread; }