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love-typescript-definitions

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/** * This module is responsible for decoding sound files. It can't play the sounds, * see love.audio for that. * * @noResolution * @noSelf * @link [love.sound](https://love2d.org/wiki/love.sound) */ declare module "love.sound" { import { File } from "love.filesystem"; /** * Attempts to find a decoder for the encoded sound data in the specified file. * * @param buffer The size of each decoded chunk, in bytes. (Default 2048) * @return decoder, A new Decoder object. * @link [love.sound.newDecoder](https://love2d.org/wiki/love.sound.newDecoder) */ function newDecoder(file: File, buffer?: number): Decoder; function newDecoder(filename: string, buffer?: number): Decoder; /** * Creates new SoundData from a filepath, File, or Decoder. * * The sound data will be decoded to the memory in a raw format. It is recommended to create only short sounds like effects, as a 3 minute song uses 30 MB of memory this way. * * @return soundData, A new SoundData object. * @link [love.sound.newSoundData](https://love2d.org/wiki/love.sound.newSoundData) */ function newSoundData(filename: string): SoundData; function newSoundData(file: File): SoundData; function newSoundData(decoder: Decoder): SoundData; /** * Creates SoundData with a custom sample rate, channel and bit depth. * * @param samples Total number of samples. * @param rate Number of samples per second. (Default 44100) * @param bits Bits per sample (8 or 16). (Default 16) * @param channels Either 1 for mono or 2 for stereo. (Default 2) * @return soundData, A new SoundData object. * @link [love.sound.newSoundData](https://love2d.org/wiki/love.sound.newSoundData) */ function newSoundData( samples: number, rate?: number, bits?: number, channels?: number, ): SoundData; }