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love-typescript-definitions

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declare module "love.physics" { /** * Restricts a point on the second body to a line on the first body. * @link [WheelJoint](https://love2d.org/wiki/WheelJoint) */ interface WheelJoint extends Joint<"WheelJoint"> { /** * Gets the world-space axis vector of the Wheel Joint. * * @return x, The x-axis coordinate of the world-space axis vector. * @return y, The y-axis coordinate of the world-space axis vector. * @link [WheelJoint:getAxis](https://love2d.org/wiki/WheelJoint:getAxis) */ getAxis(): LuaMultiReturn<[x: number, y: number]>; /** * Returns the current joint translation speed. * * @return speed, The translation speed of the joint in meters per second. * @link [WheelJoint:getJointSpeed](https://love2d.org/wiki/WheelJoint:getJointSpeed) */ getJointSpeed(): number; /** * Returns the current joint translation. * * @return position, The translation of the joint in meters. * @link [WheelJoint:getJointTranslation](https://love2d.org/wiki/WheelJoint:getJointTranslation) */ getJointTranslation(): number; /** * Returns the maximum motor torque. * * @return maxTorque, The maximum torque of the joint motor in newton meters. * @link [WheelJoint:getMaxMotorTorque](https://love2d.org/wiki/WheelJoint:getMaxMotorTorque) */ getMaxMotorTorque(): number; /** * Returns the speed of the motor. * * @return speed, The speed of the joint motor in radians per second. * @link [WheelJoint:getMotorSpeed](https://love2d.org/wiki/WheelJoint:getMotorSpeed) */ getMotorSpeed(): number; /** * Returns the current torque on the motor. * * @param invdt How long the force applies. Usually the inverse time step or 1/dt. * @return torque, The torque on the motor in newton meters. * @link [WheelJoint:getMotorTorque](https://love2d.org/wiki/WheelJoint:getMotorTorque) */ getMotorTorque(invdt: number): number; /** * Returns the damping ratio. * * @return ratio, The damping ratio. * @link [WheelJoint:getSpringDampingRatio](https://love2d.org/wiki/WheelJoint:getSpringDampingRatio) */ getSpringDampingRatio(): number; /** * Returns the spring frequency. * * @return freq, The frequency in hertz. * @link [WheelJoint:getSpringFrequency](https://love2d.org/wiki/WheelJoint:getSpringFrequency) */ getSpringFrequency(): number; /** * Checks if the joint motor is running. * @return on, The status of the joint motor. * @link [WheelJoint:isMotorEnabled](https://love2d.org/wiki/WheelJoint:isMotorEnabled) */ isMotorEnabled(): boolean; /** * Sets a new maximum motor torque. * * @param maxTorque The new maximum torque for the joint motor in newton meters. * @link [WheelJoint:setMaxMotorTorque](https://love2d.org/wiki/WheelJoint:setMaxMotorTorque) */ setMaxMotorTorque(maxTorque: number): void; /** * Starts and stops the joint motor. * * @param enable True turns the motor on and false turns it off. * @link [WheelJoint:setMotorEnabled](https://love2d.org/wiki/WheelJoint:setMotorEnabled) */ setMotorEnabled(enable: boolean): void; /** * Sets a new speed for the motor. * * @param speed The new speed for the joint motor in radians per second. * @link [WheelJoint:setMotorSpeed](https://love2d.org/wiki/WheelJoint:setMotorSpeed) */ setMotorSpeed(speed: number): void; /** * Sets a new damping ratio. * * @param ratio The new damping ratio. * @link [WheelJoint:setSpringDampingRatio](https://love2d.org/wiki/WheelJoint:setSpringDampingRatio) */ setSpringDampingRatio(ratio: number): void; /** * Sets a new spring frequency. * * @param freq The new frequency in hertz. * @link [WheelJoint:setSpringFrequency](https://love2d.org/wiki/WheelJoint:setSpringFrequency) */ setSpringFrequency(freq: number): void; } }