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love-typescript-definitions

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declare module "love.physics" { /** * For controlling objects with the mouse. * @link [MouseJoint](https://love2d.org/wiki/MouseJoint) */ interface MouseJoint extends Joint<"MouseJoint"> { /** * Returns the damping ratio. * * @return ratio, The new damping ratio. * @link [MouseJoint:getDampingRatio](https://love2d.org/wiki/MouseJoint:getDampingRatio) */ getDampingRatio(): number; /** * Returns the frequency. * * @return freq, The frequency in hertz. * @link [MouseJoint:getFrequency](https://love2d.org/wiki/MouseJoint:getFrequency) */ getFrequency(): number; /** * Gets the highest allowed force. * * @return f, The max allowed force. * @link [MouseJoint:getMaxForce](https://love2d.org/wiki/MouseJoint:getMaxForce) */ getMaxForce(): number; /** * Gets the target point. * * @return x, The x component of the target. * @return y, The x component of the target. * @link [MouseJoint:getTarget](https://love2d.org/wiki/MouseJoint:getTarget) */ getTarget(): LuaMultiReturn<[x: number, y: number]>; /** * Sets a new damping ratio. * * @param ratio The new damping ratio. * @link [MouseJoint:setDampingRatio](https://love2d.org/wiki/MouseJoint:setDampingRatio) */ setDampingRatio(ratio: number): void; /** * Sets a new frequency. * * @param freq The new frequency in hertz. * @link [MouseJoint:setFrequency](https://love2d.org/wiki/MouseJoint:setFrequency) */ setFrequency(freq: number): void; /** * Sets the highest allowed force. * * @param f The max allowed force. * @link [MouseJoint:setMaxForce](https://love2d.org/wiki/MouseJoint:setMaxForce) */ setMaxForce(f: number): void; /** * Sets the target point. * * @param x The x component of the target. * @param y The y component of the target. * @link [MouseJoint:setTarget](https://love2d.org/wiki/MouseJoint:setTarget) */ setTarget(x: number, y: number): void; } }