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love-typescript-definitions

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declare module "love.physics" { /** * Controls the relative motion between two Bodies. * @link [MotorJoint](https://love2d.org/wiki/MotorJoint) */ interface MotorJoint extends Joint<"MotorJoint"> { /** * Gets the target angular offset between the two Bodies the Joint is attached to. * * @return angularoffset, The target angular offset in radians: the second body's angle minus the first body's angle. * @link [MotorJoint:getAngularOffset](https://love2d.org/wiki/MotorJoint:getAngularOffset) */ getAngularOffset(): number; /** * Gets the target linear offset between the two Bodies the Joint is attached to. * * @return x, The x component of the target linear offset, relative to the first Body. * @return y, The y component of the target linear offset, relative to the first Body. * @link [MotorJoint:getLinearOffset](https://love2d.org/wiki/MotorJoint:getLinearOffset) */ getLinearOffset(): LuaMultiReturn<[x: number, y: number]>; /** * Sets the target angular offset between the two Bodies the Joint is attached to. * * @param angularoffset The target angular offset in radians: the second body's angle minus the first body's angle. * @link [MotorJoint:setAngularOffset](https://love2d.org/wiki/MotorJoint:setAngularOffset) */ setAngularOffset(angularoffset: number): void; /** * Sets the target linear offset between the two Bodies the Joint is attached to. * * @param x The x component of the target linear offset, relative to the first Body. * @param y The y component of the target linear offset, relative to the first Body. * @link [MotorJoint:setLinearOffset](https://love2d.org/wiki/MotorJoint:setLinearOffset) */ setLinearOffset(x: number, y: number): void; } }