love-typescript-definitions
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Write LÖVE 2D projects with TypeScript
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TypeScript
declare module "love.physics" {
/**
* Keeps two bodies at the same distance.
* @link [DistanceJoint](https://love2d.org/wiki/DistanceJoint)
*/
interface DistanceJoint extends Joint<"DistanceJoint"> {
/**
* Gets the damping ratio.
*
* @return ratio, The damping ratio.
* @link [DistanceJoint:getDampingRatio](https://love2d.org/wiki/DistanceJoint:getDampingRatio)
*/
getDampingRatio(): number;
/**
* Gets the response speed.
*
* @return Hz, The response speed.
* @link [DistanceJoint:getFrequency](https://love2d.org/wiki/DistanceJoint:getFrequency)
*/
getFrequency(): number;
/**
* Gets the equilibrium distance between the two Bodies.
*
* @return l, The length between the two Bodies.
* @link [DistanceJoint:getLength](https://love2d.org/wiki/DistanceJoint:getLength)
*/
getLength(): number;
/**
* Sets the damping ratio.
*
* @param ratio The damping ratio.
* @link [DistanceJoint:setDampingRatio](https://love2d.org/wiki/DistanceJoint:setDampingRatio)
*/
setDampingRatio(ratio: number): void;
/**
* Sets the response speed.
*
* @param Hz The response speed.
* @link [DistanceJoint:setFrequency](https://love2d.org/wiki/DistanceJoint:setFrequency)
*/
setFrequency(Hz: number): void;
/**
* Sets the equilibrium distance between the two Bodies.
*
* @param l The length between the two Bodies.
* @link [DistanceJoint:setLength](https://love2d.org/wiki/DistanceJoint:setLength)
*/
setLength(l: number): void;
}
}