love-typescript-definitions
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Write LÖVE 2D projects with TypeScript
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TypeScript
declare module "love.physics" {
/**
* Circle extends Shape and adds a radius and a local position.
* @link [CircleShape](https://love2d.org/wiki/CircleShape)
*/
interface CircleShape extends Shape<"CircleShape"> {
/**
* Gets the center point of the circle shape.
*
* @return x, The x-component of the center point of the circle.
* @return y, The y-component of the center point of the circle.
* @link [CircleShape:getPoint](https://love2d.org/wiki/CircleShape:getPoint)
*/
getPoint(): LuaMultiReturn<[x: number, y: number]>;
/**
* Gets the radius of the circle shape.
*
* @return radius, The radius of the circle.
* @link [CircleShape:getRadius](https://love2d.org/wiki/CircleShape:getRadius)
*/
getRadius(): number;
/**
* Sets the location of the center of the circle shape.
*
* @param x The x-component of the new center point of the circle.
* @param y The y-component of the new center point of the circle.
* @link [CircleShape:setPoint](https://love2d.org/wiki/CircleShape:setPoint)
*/
setPoint(x: number, y: number): void;
/**
* Sets the radius of the circle.
*
* @param radius The radius of the circle.
* @link [CircleShape:setRadius](https://love2d.org/wiki/CircleShape:setRadius)
*/
setRadius(radius: number): void;
}
}