love-typescript-definitions
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Write LÖVE 2D projects with TypeScript
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TypeScript
declare module "love.graphics" {
import { Type } from "love";
/**
* A quadrilateral (a polygon with four sides and four corners) with texture coordinate information.
* @link [Quad](https://love2d.org/wiki/Quad)
*/
interface Quad extends Type<"Quad"> {
/**
* Gets reference texture dimensions initially specified in love.graphics.newQuad.
*
* @return sw, The Texture width used by the Quad.
* @return sh, The Texture height used by the Quad.
* @link [Quad:getTextureDimensions](https://love2d.org/wiki/Quad:getTextureDimensions)
*/
getTextureDimensions(): LuaMultiReturn<[sw: number, sh: number]>;
/**
* Gets the current viewport of this Quad.
*
* @return x, The top-left corner along the x-axis.
* @return y, The top-left corner along the y-axis.
* @return w, The width of the viewport.
* @return h, The height of the viewport.
* @link [Quad:getViewport](https://love2d.org/wiki/Quad:getViewport)
*/
getViewport(): LuaMultiReturn<[x: number, y: number, w: number, h: number]>;
/**
* Sets the texture coordinates according to a viewport.
*
* @param x The top-left corner along the x-axis.
* @param y The top-right corner along the y-axis.
* @param w The width of the viewport.
* @param h The height of the viewport.
* @link [Quad:setViewport](https://love2d.org/wiki/Quad:setViewport)
*/
setViewport(x: number, y: number, w: number, h: number): void;
}
}