UNPKG

love-typescript-definitions

Version:
64 lines (63 loc) 2.21 kB
declare module "love.graphics" { /** * Different types of per-pixel stencil test and depth test comparisons. * * The pixels of an object will be drawn if the comparison succeeds, for * each pixel that the object touches. * * *equal* * - stencil tests: the stencil value of the pixel must be equal to the * supplied value. * - depth tests: the depth value of the drawn object at that pixel must be * equal to the existing depth value of that pixel. * * *notequal* * - stencil tests: the stencil value of the pixel must not be equal to the * supplied value. * - depth tests: the depth value of the drawn object at that pixel must not * be equal to the existing depth value of that pixel. * * *less* * - stencil tests: the stencil value of the pixel must be less than the * supplied value. * - depth tests: the depth value of the drawn object at that pixel must be * less than the existing depth value of that pixel. * * *lequal* * - stencil tests: the stencil value of the pixel must be less than or * equal to the supplied value. * - depth tests: the depth value of the drawn object at that pixel must be * less than or equal to the existing depth value of that pixel. * * *gequal* * - stencil tests: the stencil value of the pixel must be greater than or * equal to the supplied value. * - depth tests: the depth value of the drawn object at that pixel must be * greater than or equal to the existing depth value of that pixel. * * *greater* * - stencil tests: the stencil value of the pixel must be greater than the * supplied value. * - depth tests: the depth value of the drawn object at that pixel must be * greater than the existing depth value of that pixel. * * *never* * - Objects will never be drawn. * * *always* * - Objects will always be drawn. Effectively disables the depth or stencil * test. * * @link [CompareMode](https://love2d.org/wiki/CompareMode) * @since 0.10.0 */ type CompareMode = | "equal" | "notequal" | "less" | "lequal" | "gequal" | "greater" | "never" | "always"; }