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love-typescript-definitions

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declare module "love.sound" { import { Data } from "love.data"; /** * Contains raw audio samples. You can not play SoundData back directly. You must wrap a Source object around it. * * @link [SoundData](https://love2d.org/wiki/SoundData) */ interface SoundData extends Data<"SoundData"> { /** * Returns the number of bits per sample. * * @return bits, Either 8 or 16. * @link [SoundData:getBitDepth](https://love2d.org/wiki/SoundData:getBitDepth) */ getBitDepth(): number; /** * Returns the number of channels in the stream. * * @return channels, 1 for mono, 2 for stereo. * @link [SoundData:getChannelCount](https://love2d.org/wiki/SoundData:getChannelCount) */ getChannelCount(): number; /** * Gets the duration of the sound data. * * @return duration, The duration of the sound data in seconds. * @link [SoundData:getDuration](https://love2d.org/wiki/SoundData:getDuration) */ getDuration(): number; /** * Gets the sample at the specified position. * * @param i An integer value specifying the position of the sample (0 points to the first sample). * @return sample, The normalized sample (range -1.0 to 1.0). * @link [SoundData:getSample](https://love2d.org/wiki/SoundData:getSample) */ getSample(i: number): number; /** * Returns the number of samples per channel of the SoundData. * * @return count, Total number of samples. * @link [SoundData:getSampleCount](https://love2d.org/wiki/SoundData:getSampleCount) */ getSampleCount(): number; /** * Returns the sample rate of the SoundData. * * @return rate, Number of samples per second. * @link [SoundData:getSampleRate](https://love2d.org/wiki/SoundData:getSampleRate) */ getSampleRate(): number; /** * Sets the sample at the specified position. * * @param i The position of the sample (0 means first sample). * @param sample A normalized sample (range -1.0 to 1.0). * @link [SoundData:setSample](https://love2d.org/wiki/SoundData:setSample) */ setSample(i: number, sample: number): void; } }