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lottie-web

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After Effects plugin for exporting animations to SVG + JavaScript or canvas + JavaScript

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import Matrix from '../../3rd_party/transformation-matrix'; import TransformPropertyFactory from '../../utils/TransformProperty'; function TransformElement() {} TransformElement.prototype = { initTransform: function () { this.finalTransform = { mProp: this.data.ks ? TransformPropertyFactory.getTransformProperty(this, this.data.ks, this) : { o: 0 }, _matMdf: false, _opMdf: false, mat: new Matrix(), }; if (this.data.ao) { this.finalTransform.mProp.autoOriented = true; } // TODO: check TYPE 11: Guided elements if (this.data.ty !== 11) { // this.createElements(); } }, renderTransform: function () { this.finalTransform._opMdf = this.finalTransform.mProp.o._mdf || this._isFirstFrame; this.finalTransform._matMdf = this.finalTransform.mProp._mdf || this._isFirstFrame; if (this.hierarchy) { var mat; var finalMat = this.finalTransform.mat; var i = 0; var len = this.hierarchy.length; // Checking if any of the transformation matrices in the hierarchy chain has changed. if (!this.finalTransform._matMdf) { while (i < len) { if (this.hierarchy[i].finalTransform.mProp._mdf) { this.finalTransform._matMdf = true; break; } i += 1; } } if (this.finalTransform._matMdf) { mat = this.finalTransform.mProp.v.props; finalMat.cloneFromProps(mat); for (i = 0; i < len; i += 1) { mat = this.hierarchy[i].finalTransform.mProp.v.props; finalMat.transform(mat[0], mat[1], mat[2], mat[3], mat[4], mat[5], mat[6], mat[7], mat[8], mat[9], mat[10], mat[11], mat[12], mat[13], mat[14], mat[15]); } } } }, globalToLocal: function (pt) { var transforms = []; transforms.push(this.finalTransform); var flag = true; var comp = this.comp; while (flag) { if (comp.finalTransform) { if (comp.data.hasMask) { transforms.splice(0, 0, comp.finalTransform); } comp = comp.comp; } else { flag = false; } } var i; var len = transforms.length; var ptNew; for (i = 0; i < len; i += 1) { ptNew = transforms[i].mat.applyToPointArray(0, 0, 0); // ptNew = transforms[i].mat.applyToPointArray(pt[0],pt[1],pt[2]); pt = [pt[0] - ptNew[0], pt[1] - ptNew[1], 0]; } return pt; }, mHelper: new Matrix(), }; export default TransformElement;