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lottie-web

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After Effects plugin for exporting animations to SVG + JavaScript or canvas + JavaScript

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import { roundCorner, } from '../common'; import { extendPrototype, } from '../functionExtensions'; import PropertyFactory from '../PropertyFactory'; import shapePool from '../pooling/shape_pool'; import { ShapeModifier, } from './ShapeModifiers'; function RoundCornersModifier() {} extendPrototype([ShapeModifier], RoundCornersModifier); RoundCornersModifier.prototype.initModifierProperties = function (elem, data) { this.getValue = this.processKeys; this.rd = PropertyFactory.getProp(elem, data.r, 0, null, this); this._isAnimated = !!this.rd.effectsSequence.length; }; RoundCornersModifier.prototype.processPath = function (path, round) { var clonedPath = shapePool.newElement(); clonedPath.c = path.c; var i; var len = path._length; var currentV; var currentI; var currentO; var closerV; var distance; var newPosPerc; var index = 0; var vX; var vY; var oX; var oY; var iX; var iY; for (i = 0; i < len; i += 1) { currentV = path.v[i]; currentO = path.o[i]; currentI = path.i[i]; if (currentV[0] === currentO[0] && currentV[1] === currentO[1] && currentV[0] === currentI[0] && currentV[1] === currentI[1]) { if ((i === 0 || i === len - 1) && !path.c) { clonedPath.setTripleAt(currentV[0], currentV[1], currentO[0], currentO[1], currentI[0], currentI[1], index); /* clonedPath.v[index] = currentV; clonedPath.o[index] = currentO; clonedPath.i[index] = currentI; */ index += 1; } else { if (i === 0) { closerV = path.v[len - 1]; } else { closerV = path.v[i - 1]; } distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2)); newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0; iX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc; vX = iX; iY = currentV[1] - (currentV[1] - closerV[1]) * newPosPerc; vY = iY; oX = vX - (vX - currentV[0]) * roundCorner; oY = vY - (vY - currentV[1]) * roundCorner; clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, index); index += 1; if (i === len - 1) { closerV = path.v[0]; } else { closerV = path.v[i + 1]; } distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2)); newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0; oX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc; vX = oX; oY = currentV[1] + (closerV[1] - currentV[1]) * newPosPerc; vY = oY; iX = vX - (vX - currentV[0]) * roundCorner; iY = vY - (vY - currentV[1]) * roundCorner; clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, index); index += 1; } } else { clonedPath.setTripleAt(path.v[i][0], path.v[i][1], path.o[i][0], path.o[i][1], path.i[i][0], path.i[i][1], index); index += 1; } } return clonedPath; }; RoundCornersModifier.prototype.processShapes = function (_isFirstFrame) { var shapePaths; var i; var len = this.shapes.length; var j; var jLen; var rd = this.rd.v; if (rd !== 0) { var shapeData; var localShapeCollection; for (i = 0; i < len; i += 1) { shapeData = this.shapes[i]; localShapeCollection = shapeData.localShapeCollection; if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) { localShapeCollection.releaseShapes(); shapeData.shape._mdf = true; shapePaths = shapeData.shape.paths.shapes; jLen = shapeData.shape.paths._length; for (j = 0; j < jLen; j += 1) { localShapeCollection.addShape(this.processPath(shapePaths[j], rd)); } } shapeData.shape.paths = shapeData.localShapeCollection; } } if (!this.dynamicProperties.length) { this._mdf = false; } }; export default RoundCornersModifier;