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lottie-web

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After Effects plugin for exporting animations to SVG + JavaScript or canvas + JavaScript

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import { extendPrototype, } from '../../utils/functionExtensions'; import createTag from '../../utils/helpers/html_elements'; import RenderableElement from '../helpers/RenderableElement'; import BaseElement from '../BaseElement'; import TransformElement from '../helpers/TransformElement'; import HierarchyElement from '../helpers/HierarchyElement'; import FrameElement from '../helpers/FrameElement'; import CVBaseElement from './CVBaseElement'; import IImageElement from '../ImageElement'; import SVGShapeElement from '../svgElements/SVGShapeElement'; function CVImageElement(data, globalData, comp) { this.assetData = globalData.getAssetData(data.refId); this.img = globalData.imageLoader.getAsset(this.assetData); this.initElement(data, globalData, comp); } extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement], CVImageElement); CVImageElement.prototype.initElement = SVGShapeElement.prototype.initElement; CVImageElement.prototype.prepareFrame = IImageElement.prototype.prepareFrame; CVImageElement.prototype.createContent = function () { if (this.img.width && (this.assetData.w !== this.img.width || this.assetData.h !== this.img.height)) { var canvas = createTag('canvas'); canvas.width = this.assetData.w; canvas.height = this.assetData.h; var ctx = canvas.getContext('2d'); var imgW = this.img.width; var imgH = this.img.height; var imgRel = imgW / imgH; var canvasRel = this.assetData.w / this.assetData.h; var widthCrop; var heightCrop; var par = this.assetData.pr || this.globalData.renderConfig.imagePreserveAspectRatio; if ((imgRel > canvasRel && par === 'xMidYMid slice') || (imgRel < canvasRel && par !== 'xMidYMid slice')) { heightCrop = imgH; widthCrop = heightCrop * canvasRel; } else { widthCrop = imgW; heightCrop = widthCrop / canvasRel; } ctx.drawImage(this.img, (imgW - widthCrop) / 2, (imgH - heightCrop) / 2, widthCrop, heightCrop, 0, 0, this.assetData.w, this.assetData.h); this.img = canvas; } }; CVImageElement.prototype.renderInnerContent = function () { this.canvasContext.drawImage(this.img, 0, 0); }; CVImageElement.prototype.destroy = function () { this.img = null; }; export default CVImageElement;