losand.pvp
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webRTC PvP connection on Datachannel with losand
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# losand.pvp
## It's a usecase about ...
- [\_(losand).\_](https://www.npmjs.com/package/losand)
- [$(dsand).$()](https://www.npmjs.com/package/dsand)
~~~bash
npm i losand.pvp
~~~
### import server.js file
~~~javascript
require("losand.pvp")(__dirname + '/public', 'index.html', port, ip);
//port and ip is opthional
~~~
### Creat a public folder and make in a index.html
You use it tags
~~~html
<script src="https://cdn.jsdelivr.net/npm/losand@1.5.0/losand.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/dsand@0.6.5/dsand.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/dsand@0.6.5/pvp.js"></script>
<script>
_($.role).draw({
pvpCE (channel) {
/* Anything do when connection Established
Channel is WebRTC Data Channel
*/
$(channel).class("hear").on("message");
},
hear (e) {
alert(e.data);
}
})
PvP()()();
</script>
~~~
~~~bash
node server.js
~~~
and access the two clients;
## Usage on BrowserSide PvP function
```javascript
PvP(
// 1st Negotiation info
{
blockedUserList: [],
gameRating: 1000,
friendOnry: true
})(
// 2nd Custom Origin
"https://test.io/"
)(
// 3rd STUN Address or TURNServer Authentication info Object
"stun:l.google...",
{
url: "turn:...",
credential: "...",
username: ""
}
)
// $.pvp get's WebRTC DataChannel Object
$.pvp.send("hello");
```