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lore-generate-new

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Generates a new Lore application

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/** * app/src/constants/PayloadStates.js * * This file is where you should store any custom PayloadStates required for * your application. It is populated by default with the PayloadStates that * Lore uses for the action and reducer blueprints. */ import { PayloadStates } from 'lore-utils'; import _ from 'lodash'; /** * PayloadStates are how you can tell what's happening to a resource within your * application. For example, all data passed around a Lore app has the following * format: * * const datum = { * id: '1', * cid: 'c1', * state: [PayloadState], * data: { * title: 'Explain PayloadStates', * isCompleted: false * }, * error: {..some error object..} * } * * The `state` field always contains one of the PayloadState properties, like * `FETCHING` or `UPDATING`. * * This structure allows your components to be able to know and react to transitionary * states within your data. For example, if a component gets some data that has * a `state` of `FETCHING`, it will know the data is currently being retrieved from * the server and it should maybe show a spinner or some other kind of waiting message. * * If the `state` is `RESOLVED`, the component will know the data is stable (nothing in * flight) and if the `state` is `UPDATING` it would know that the application is currently * waiting on confirmation from the server about a change to the data. * * The `ERROR_*` states exist in case there's an error performing an operation on the server * side and you want to articulate to the user what failed (Create, Update, Delete, etc.) and * perhaps give them an opportunity to modify the request and try again. */ /* * The default payload states are listed below. */ export default _.defaults({ // INITIAL_STATE: 'INITIAL_STATE', // // RESOLVED : 'RESOLVED', // NOT_FOUND: 'NOT_FOUND', // DELETED: 'DELETED', // // CREATING: 'CREATING', // UPDATING: 'UPDATING', // DELETING: 'DELETING', // FETCHING: 'FETCHING', // // ERROR_CREATING: 'ERROR_CREATING', // ERROR_UPDATING: 'ERROR_UPDATING', // ERROR_DELETING: 'ERROR_DELETING', // ERROR_FETCHING: 'ERROR_FETCHING' }, PayloadStates);