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lootbox

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# LootBox Generate loot boxes, with options for transparency # Usage Firstly install me `npm i --save lootbox` Next include me in a file and get started ```js const LootBox = require('lootbox') const lootBox = new LootBox( lootTable, boxes, 0.1 // Optional buff ) /** * Open a box * @method * @description Chooses a box, then loot from that box * @returns {object} Loot box item */ lootBox.open() /** * Open a pack * @method * @description Open a set number of loot boxes * @param {number} size - Number of boxes to open * @returns {object} Loot box items */ lootBox.openPack() /** * Determine odds * @method * @description determines odds of loot boxes, and items within them * @returns {object} Collection of boxes, items, and chances */ lootBox.determineOdds() ``` # Example Loot Table ```js module.exports = { legendary: [ { id: 'legendary_sword', label: 'Legendary Sword' } ], rare: [ { id: 'rare_sword', label: 'Rare Sword' } ], uncommon: [ { id: 'refined_sword', label: 'Solid Sword' } ], common: [ { id: 'common_sword', label: 'Rusty Sword' } ] } ``` # Example Box Config ```js module.exports = { boxes: [ { label: 'Common', id: 'common', color: '#ecf0f1', chance: 1 }, { label: 'Uncommon', id: 'uncommon', color: '#3498db', chance: 0.20 }, { label: 'Rare', id: 'rare', color: '#9b59b6', chance: 0.03 }, { label: 'Legendary', id: 'legendary', color: '#f1c40f', chance: 0.01 } ] } ```