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lootastic

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const weighted_randomly_select_1 = __webpack_require__(2); const random = __webpack_require__(3); var LootFunction; (function (LootFunction) { LootFunction["WithReplacement"] = "chooseWithReplacement"; LootFunction["WithoutReplacement"] = "chooseWithoutReplacement"; LootFunction["EachItem"] = "tryToDropEachItem"; })(LootFunction = exports.LootFunction || (exports.LootFunction = {})); class LootRoller { static rollTables(lootTableConfigs) { const items = []; lootTableConfigs.forEach(({ table, func, args }) => { items.push(...table[func](args)); }); return items; } static rollTable(lootTableConfig) { return this.rollTables([lootTableConfig]); } } exports.LootRoller = LootRoller; ; class LootTable { constructor(choices, { rollModifier } = { rollModifier: 0 }) { this.choices = this.configureChoices(choices); this.rollModifier = rollModifier || 0; } getFormattedChoices() { const alwaysDrop = []; const choices = this.choices.map(x => { // if the chance < -1, it always drops if (x.chance <= 0) { alwaysDrop.push(x.result); return null; } // if there is for some reason a negative total roll, this item can never drop const totalChance = x.chance + this.rollModifier; if (totalChance <= 0) { return null; } return { result: x.result, chance: totalChance, maxChance: x.maxChance }; }).filter(Boolean); return { alwaysDrop, choices }; } configureChoices(choices) { // pre-formatted with weights if (choices[0].chance) return choices; // assign a weight of 1 to everything return choices.map(item => ({ result: item, chance: 1 })); } chooseWithReplacement(numItems = 1) { const { choices, alwaysDrop } = this.getFormattedChoices(); return alwaysDrop.concat(Array(numItems).fill(null).map(() => weighted_randomly_select_1.select(choices))); } chooseWithoutReplacement(numItems = 1) { const { choices, alwaysDrop } = this.getFormattedChoices(); if (numItems > choices.length) throw new Error(`Cannot choose ${numItems} without replacement when array is only ${choices.length} choices.`); return alwaysDrop.concat(Array(numItems).fill(null).map(() => { // choose something const choice = weighted_randomly_select_1.select(choices); // remove old choice choices.splice(choices.indexOf(choice), 1); return choice; })); } tryToDropEachItem(comparisonValue) { const { choices, alwaysDrop } = this.getFormattedChoices(); return alwaysDrop.concat(choices.map(({ result, chance, maxChance }) => { const randomValue = random(0, maxChance || comparisonValue || 1); if (chance >= randomValue) return result; return null; }).filter(Boolean)); } } exports.LootTable = LootTable; ; /***/ }), /* 2 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; // Performs validation on input before performing the random selection function selectWithValidation(choices) { // Validate argument is an array if(!choices || !choices.length) { throw new Error("Randomly Select: invalid argument, please provide a non-empty array"); } // Validate that: // - each array entry has a 'chance' and 'result' property // - each 'chance' field is a number // - at least one result has a positive non-zero chance let atLeastOneChoiceHasNonZeroChance = false; for(let i = 0; i < choices.length; i++) { if(!exists(choices[i]) || !exists(choices[i].chance) || !exists(choices[i].result)) { throw new Error("Randomly Select: invalid argument, each array entry " + "must be an object with 'chance' and 'result' properties"); } else if(typeof choices[i].chance !== 'number' || choices[i].chance < 0) { throw new Error("Randomly Select: invalid argument, 'chance' must be a positive number: " + JSON.stringify(choices[i].chance)); } else if(choices[i].chance > 0) { atLeastOneChoiceHasNonZeroChance = true; } } if(!atLeastOneChoiceHasNonZeroChance) { throw new Error("Randomly Select: invalid arguments, all results have zero weight"); } // Do the actual random selection and return the result return selectWithoutValidation(choices); } // Performs the random selection without validating any input function selectWithoutValidation(choices) { // Generate a list of options with positive non-zero chances let choicesWithNonZeroChances = []; let totalWeight = 0.0; for(let i = 0; i < choices.length; i++) { if(choices[i].chance > 0.0) { choicesWithNonZeroChances.push(choices[i]); totalWeight += choices[i].chance; } } // Pick a random value from [0,1) let value = Math.random() * totalWeight; // Iterate over possibilities until we find the selected one let chanceCovered = 0.0; for(let i = 0; i < choicesWithNonZeroChances.length; i++) { chanceCovered += choicesWithNonZeroChances[i].chance; if(value < chanceCovered) { return choicesWithNonZeroChances[i].result; } } } function exists(value) { return (value != null && value != undefined); } module.exports = { // Performs validation on input before performing the random selection select: selectWithValidation, // Performs the random selection without validating any input selectWithoutValidation: selectWithoutValidation }; /***/ }), /* 3 */ /***/ (function(module, exports) { /** * lodash (Custom Build) <https://lodash.com/> * Build: `lodash modularize exports="npm" -o ./` * Copyright jQuery Foundation and other contributors <https://jquery.org/> * Released under MIT license <https://lodash.com/license> * Based on Underscore.js 1.8.3 <http://underscorejs.org/LICENSE> * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors */ /** Used as references for various `Number` constants. */ var INFINITY = 1 / 0, MAX_SAFE_INTEGER = 9007199254740991, MAX_INTEGER = 1.7976931348623157e+308, NAN = 0 / 0; /** `Object#toString` result references. */ var funcTag = '[object Function]', genTag = '[object GeneratorFunction]', symbolTag = '[object Symbol]'; /** Used to match leading and trailing whitespace. */ var reTrim = /^\s+|\s+$/g; /** Used to detect bad signed hexadecimal string values. */ var reIsBadHex = /^[-+]0x[0-9a-f]+$/i; /** Used to detect binary string values. */ var reIsBinary = /^0b[01]+$/i; /** Used to detect octal string values. */ var reIsOctal = /^0o[0-7]+$/i; /** Used to detect unsigned integer values. */ var reIsUint = /^(?:0|[1-9]\d*)$/; /** Built-in method references without a dependency on `root`. */ var freeParseFloat = parseFloat, freeParseInt = parseInt; /** Used for built-in method references. */ var objectProto = Object.prototype; /** * Used to resolve the * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring) * of values. */ var objectToString = objectProto.toString; /* Built-in method references for those with the same name as other `lodash` methods. */ var nativeFloor = Math.floor, nativeMin = Math.min, nativeRandom = Math.random; /** * The base implementation of `_.random` without support for returning * floating-point numbers. * * @private * @param {number} lower The lower bound. * @param {number} upper The upper bound. * @returns {number} Returns the random number. */ function baseRandom(lower, upper) { return lower + nativeFloor(nativeRandom() * (upper - lower + 1)); } /** * Checks if `value` is a valid array-like index. * * @private * @param {*} value The value to check. * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index. * @returns {boolean} Returns `true` if `value` is a valid index, else `false`. */ function isIndex(value, length) { length = length == null ? MAX_SAFE_INTEGER : length; return !!length && (typeof value == 'number' || reIsUint.test(value)) && (value > -1 && value % 1 == 0 && value < length); } /** * Checks if the given arguments are from an iteratee call. * * @private * @param {*} value The potential iteratee value argument. * @param {*} index The potential iteratee index or key argument. * @param {*} object The potential iteratee object argument. * @returns {boolean} Returns `true` if the arguments are from an iteratee call, * else `false`. */ function isIterateeCall(value, index, object) { if (!isObject(object)) { return false; } var type = typeof index; if (type == 'number' ? (isArrayLike(object) && isIndex(index, object.length)) : (type == 'string' && index in object) ) { return eq(object[index], value); } return false; } /** * Performs a * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero) * comparison between two values to determine if they are equivalent. * * @static * @memberOf _ * @since 4.0.0 * @category Lang * @param {*} value The value to compare. * @param {*} other The other value to compare. * @returns {boolean} Returns `true` if the values are equivalent, else `false`. * @example * * var object = { 'a': 1 }; * var other = { 'a': 1 }; * * _.eq(object, object); * // => true * * _.eq(object, other); * // => false * * _.eq('a', 'a'); * // => true * * _.eq('a', Object('a')); * // => false * * _.eq(NaN, NaN); * // => true */ function eq(value, other) { return value === other || (value !== value && other !== other); } /** * Checks if `value` is array-like. A value is considered array-like if it's * not a function and has a `value.length` that's an integer greater than or * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`. * * @static * @memberOf _ * @since 4.0.0 * @category Lang * @param {*} value The value to check. * @returns {boolean} Returns `true` if `value` is array-like, else `false`. * @example * * _.isArrayLike([1, 2, 3]); * // => true * * _.isArrayLike(document.body.children); * // => true * * _.isArrayLike('abc'); * // => true * * _.isArrayLike(_.noop); * // => false */ function isArrayLike(value) { return value != null && isLength(value.length) && !isFunction(value); } /** * Checks if `value` is classified as a `Function` object. * * @static * @memberOf _ * @since 0.1.0 * @category Lang * @param {*} value The value to check. * @returns {boolean} Returns `true` if `value` is a function, else `false`. * @example * * _.isFunction(_); * // => true * * _.isFunction(/abc/); * // => false */ function isFunction(value) { // The use of `Object#toString` avoids issues with the `typeof` operator // in Safari 8-9 which returns 'object' for typed array and other constructors. var tag = isObject(value) ? objectToString.call(value) : ''; return tag == funcTag || tag == genTag; } /** * Checks if `value` is a valid array-like length. * * **Note:** This method is loosely based on * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength). * * @static * @memberOf _ * @since 4.0.0 * @category Lang * @param {*} value The value to check. * @returns {boolean} Returns `true` if `value` is a valid length, else `false`. * @example * * _.isLength(3); * // => true * * _.isLength(Number.MIN_VALUE); * // => false * * _.isLength(Infinity); * // => false * * _.isLength('3'); * // => false */ function isLength(value) { return typeof value == 'number' && value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER; } /** * Checks if `value` is the * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types) * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`) * * @static * @memberOf _ * @since 0.1.0 * @category Lang * @param {*} value The value to check. * @returns {boolean} Returns `true` if `value` is an object, else `false`. * @example * * _.isObject({}); * // => true * * _.isObject([1, 2, 3]); * // => true * * _.isObject(_.noop); * // => true * * _.isObject(null); * // => false */ function isObject(value) { var type = typeof value; return !!value && (type == 'object' || type == 'function'); } /** * Checks if `value` is object-like. A value is object-like if it's not `null` * and has a `typeof` result of "object". * * @static * @memberOf _ * @since 4.0.0 * @category Lang * @param {*} value The value to check. * @returns {boolean} Returns `true` if `value` is object-like, else `false`. * @example * * _.isObjectLike({}); * // => true * * _.isObjectLike([1, 2, 3]); * // => true * * _.isObjectLike(_.noop); * // => false * * _.isObjectLike(null); * // => false */ function isObjectLike(value) { return !!value && typeof value == 'object'; } /** * Checks if `value` is classified as a `Symbol` primitive or object. * * @static * @memberOf _ * @since 4.0.0 * @category Lang * @param {*} value The value to check. * @returns {boolean} Returns `true` if `value` is a symbol, else `false`. * @example * * _.isSymbol(Symbol.iterator); * // => true * * _.isSymbol('abc'); * // => false */ function isSymbol(value) { return typeof value == 'symbol' || (isObjectLike(value) && objectToString.call(value) == symbolTag); } /** * Converts `value` to a finite number. * * @static * @memberOf _ * @since 4.12.0 * @category Lang * @param {*} value The value to convert. * @returns {number} Returns the converted number. * @example * * _.toFinite(3.2); * // => 3.2 * * _.toFinite(Number.MIN_VALUE); * // => 5e-324 * * _.toFinite(Infinity); * // => 1.7976931348623157e+308 * * _.toFinite('3.2'); * // => 3.2 */ function toFinite(value) { if (!value) { return value === 0 ? value : 0; } value = toNumber(value); if (value === INFINITY || value === -INFINITY) { var sign = (value < 0 ? -1 : 1); return sign * MAX_INTEGER; } return value === value ? value : 0; } /** * Converts `value` to a number. * * @static * @memberOf _ * @since 4.0.0 * @category Lang * @param {*} value The value to process. * @returns {number} Returns the number. * @example * * _.toNumber(3.2); * // => 3.2 * * _.toNumber(Number.MIN_VALUE); * // => 5e-324 * * _.toNumber(Infinity); * // => Infinity * * _.toNumber('3.2'); * // => 3.2 */ function toNumber(value) { if (typeof value == 'number') { return value; } if (isSymbol(value)) { return NAN; } if (isObject(value)) { var other = typeof value.valueOf == 'function' ? value.valueOf() : value; value = isObject(other) ? (other + '') : other; } if (typeof value != 'string') { return value === 0 ? value : +value; } value = value.replace(reTrim, ''); var isBinary = reIsBinary.test(value); return (isBinary || reIsOctal.test(value)) ? freeParseInt(value.slice(2), isBinary ? 2 : 8) : (reIsBadHex.test(value) ? NAN : +value); } /** * Produces a random number between the inclusive `lower` and `upper` bounds. * If only one argument is provided a number between `0` and the given number * is returned. If `floating` is `true`, or either `lower` or `upper` are * floats, a floating-point number is returned instead of an integer. * * **Note:** JavaScript follows the IEEE-754 standard for resolving * floating-point values which can produce unexpected results. * * @static * @memberOf _ * @since 0.7.0 * @category Number * @param {number} [lower=0] The lower bound. * @param {number} [upper=1] The upper bound. * @param {boolean} [floating] Specify returning a floating-point number. * @returns {number} Returns the random number. * @example * * _.random(0, 5); * // => an integer between 0 and 5 * * _.random(5); * // => also an integer between 0 and 5 * * _.random(5, true); * // => a floating-point number between 0 and 5 * * _.random(1.2, 5.2); * // => a floating-point number between 1.2 and 5.2 */ function random(lower, upper, floating) { if (floating && typeof floating != 'boolean' && isIterateeCall(lower, upper, floating)) { upper = floating = undefined; } if (floating === undefined) { if (typeof upper == 'boolean') { floating = upper; upper = undefined; } else if (typeof lower == 'boolean') { floating = lower; lower = undefined; } } if (lower === undefined && upper === undefined) { lower = 0; upper = 1; } else { lower = toFinite(lower); if (upper === undefined) { upper = lower; lower = 0; } else { upper = toFinite(upper); } } if (lower > upper) { var temp = lower; lower = upper; upper = temp; } if (floating || lower % 1 || upper % 1) { var rand = nativeRandom(); return nativeMin(lower + (rand * (upper - lower + freeParseFloat('1e-' + ((rand + '').length - 1)))), upper); } return baseRandom(lower, upper); } module.exports = random; /***/ }) /******/ ]); }); //# sourceMappingURL=index.js.map