lole-ui
Version:
React UI Component which like a love letter
49 lines (48 loc) • 2.32 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
import React from "react";
import BallBeat from "./BallBeatSpin/ball_beat_spin";
import BallClipRotate from "./BallClipRotateSpin/ball_clip_rotate_spin";
import BallPulse from "./BallPulseSpin/ball_pulse_spin";
import BallPulseSync from "./BallPulseSyncSpin/ball_pulse_sync_spin";
import BallScale from "./BallScaleSpin/ball_scale_spin";
import BallScaleMultiple from "./BallScaleMultipleSpin/ball_scale_multiple";
import BallSpinFadeLoader from "./BallSpinFadeLoaderSpin/ball_spin_fade_loader_spin";
import LineScale from "./LineScaleSpin/line_scale_spin";
import LineScaleParty from "./LineScalePartySpin/line_scale_party_spin";
import LineScalePulseOut from "./LineScalePulseOutSpin/line_scale_pulse_out_spin";
import LineSpinFadeLoader from "./LineSpinFadeLoaderSpin/line_spin_fade_loader_spin";
import Square from "./SquareSpin/square_spin";
var Spin = /** @class */ (function (_super) {
__extends(Spin, _super);
function Spin() {
return _super !== null && _super.apply(this, arguments) || this;
}
return Spin;
}(React.Component));
Spin.BallBeat = BallBeat;
Spin.BallClipRotate = BallClipRotate;
Spin.BallPulse = BallPulse;
Spin.BallPulseSync = BallPulseSync;
Spin.BallScale = BallScale;
Spin.BallScaleMultiple = BallScaleMultiple;
Spin.BallSpinFadeLoader = BallSpinFadeLoader;
Spin.LineScale = LineScale;
Spin.LineScaleParty = LineScaleParty;
Spin.LineScalePulseOut = LineScalePulseOut;
Spin.LineSpinFadeLoader = LineSpinFadeLoader;
Spin.Square = Square;
export default Spin;