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lole-ui

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React UI Component which like a love letter

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); import React from "react"; import BallBeat from "./BallBeatSpin/ball_beat_spin"; import BallClipRotate from "./BallClipRotateSpin/ball_clip_rotate_spin"; import BallPulse from "./BallPulseSpin/ball_pulse_spin"; import BallPulseSync from "./BallPulseSyncSpin/ball_pulse_sync_spin"; import BallScale from "./BallScaleSpin/ball_scale_spin"; import BallScaleMultiple from "./BallScaleMultipleSpin/ball_scale_multiple"; import BallSpinFadeLoader from "./BallSpinFadeLoaderSpin/ball_spin_fade_loader_spin"; import LineScale from "./LineScaleSpin/line_scale_spin"; import LineScaleParty from "./LineScalePartySpin/line_scale_party_spin"; import LineScalePulseOut from "./LineScalePulseOutSpin/line_scale_pulse_out_spin"; import LineSpinFadeLoader from "./LineSpinFadeLoaderSpin/line_spin_fade_loader_spin"; import Square from "./SquareSpin/square_spin"; var Spin = /** @class */ (function (_super) { __extends(Spin, _super); function Spin() { return _super !== null && _super.apply(this, arguments) || this; } return Spin; }(React.Component)); Spin.BallBeat = BallBeat; Spin.BallClipRotate = BallClipRotate; Spin.BallPulse = BallPulse; Spin.BallPulseSync = BallPulseSync; Spin.BallScale = BallScale; Spin.BallScaleMultiple = BallScaleMultiple; Spin.BallSpinFadeLoader = BallSpinFadeLoader; Spin.LineScale = LineScale; Spin.LineScaleParty = LineScaleParty; Spin.LineScalePulseOut = LineScalePulseOut; Spin.LineSpinFadeLoader = LineSpinFadeLoader; Spin.Square = Square; export default Spin;