lol-js
Version:
Node.js bindings for the Riot API, with caching and rate limiting
30 lines (24 loc) • 688 B
JavaScript
// Generated by CoffeeScript 1.9.2
(function() {
exports.constants = require('./constants');
exports.client = function(options) {
var Client;
Client = require('./client');
return new Client(options);
};
exports.inMemoryCache = function() {
var InMemoryCache;
InMemoryCache = require('./cache/inMemoryCache');
return new InMemoryCache();
};
exports.redisCache = function(options) {
var RedisCache;
RedisCache = require('./cache/redisCache');
return new RedisCache(options);
};
exports.lruCache = function(options) {
var LRUCache;
LRUCache = require('./cache/lruCache');
return new LRUCache(options);
};
}).call(this);