lol-js
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Node.js bindings for the Riot API, with caching and rate limiting
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# v2.0.2
* Fix error that prevented summoner names with non-ascii characters from being found.
* Add TEAM_BUILDER_DRAFT_RANKED_5x5 to list of default match types returned when searching for match list for a
summoner.
# v2.0.1
* Fix critical bug in how requests are queued.
# v2.0.0
* Breaking Change - Remove support for matchhistory-v2.2.
* Breaking Change - Removed `defaultRegion` option from Client. The following methods no longer take `region` as an
option but instead now take it as the first parameter:
* `getRecentGamesForSummoner()`
* `recentGameToMatch()`
* `getChampions()`
* `getChampionById()`
* `getChampionByKey()`
* `getChampionByName()`
* `getItems()`
* `getItemById()`
* `getVersions()`
* `getMatch()`
* `populateMatch()`
* `getSummonersByName()`
* `getSummonersById()`
* `getSummonerNames()`
* `getSummonerMasteries()`
* `getSummonerRunes()`
* `getTeamsBySummoner()`
* `getTeams()`
* `getTeam()`
* Breaking Change - If you want to use Promises, you no longer need to call the `blahBlahAsync` version of a command -
instead callbacks are now optional, and any function which takes a callback will return a Promise if no callback is
supplied.
* Add support for matchlist-v2.2.
* Bug fixes.