lol-api-js
Version:
Integration package LoL Riot API and your typescript/javascript
183 lines (171 loc) • 4.14 kB
text/typescript
import Summoner from "./summoner";
export interface Info {
gameCreation: number;
gameDuration: number;
gameId: number;
gameMode: string;
gameName: string;
gameStartTimestamp: number;
gameType: string;
gameVersion: string;
mapId: number;
participants: Participant[];
platformId: string;
queueId: number;
teams: Team[];
tournamentCode: string;
}
export interface Participant {
assists: number;
baronKills: number;
bountyLevel: number;
champExperience: number;
champLevel: number;
championId: number;
championName: string;
championTransform: number;
consumablesPurchased: number;
damageDealtToBuildings: number;
damageDealtToObjectives: number;
damageDealtToTurrets: number;
damageSelfMitigated: number;
deaths: number;
detectorWardsPlaced: number;
doubleKills: number;
dragonKills: number;
firstBloodAssist: boolean;
firstBloodKill: boolean;
firstTowerAssist: boolean;
firstTowerKill: boolean;
gameEndedInEarlySurrender: boolean;
gameEndedInSurrender: boolean;
goldEarned: number;
goldSpent: number;
individualPosition: string;
inhibitorKills: number;
inhibitorTakedowns: number;
inhibitorsLost: number;
item0: number;
item1: number;
item2: number;
item3: number;
item4: number;
item5: number;
item6: number;
itemsPurchased: number;
killingSprees: number;
kills: number;
lane: string;
largestCriticalStrike: number;
largestKillingSpree: number;
largestMultiKill: number;
longestTimeSpentLiving: number;
magicDamageDealt: number;
magicDamageDealtToChampions: number;
magicDamageTaken: number;
neutralMinionsKilled: number;
nexusKills: number;
nexusLost: number;
nexusTakedowns: number;
objectivesStolen: number;
objectivesStolenAssists: number;
participantId: number;
pentaKills: number;
perks: Perks;
physicalDamageDealt: number;
physicalDamageDealtToChampions: number;
physicalDamageTaken: number;
profileIcon: number;
puuid: string;
quadraKills: number;
riotIdName: string;
riotIdTagline: string;
role: string;
sightWardsBoughtInGame: number;
spell1Casts: number;
spell2Casts: number;
spell3Casts: number;
spell4Casts: number;
summoner1Casts: number;
summoner1Id: number;
summoner2Casts: number;
summoner2Id: number;
summonerId: string;
summonerLevel: number;
summonerName: string;
teamEarlySurrendered: boolean;
teamId: number;
teamPosition: string;
timeCCingOthers: number;
timePlayed: number;
totalDamageDealt: number;
totalDamageDealtToChampions: number;
totalDamageShieldedOnTeammates: number;
totalDamageTaken: number;
totalHeal: number;
totalHealsOnTeammates: number;
totalMinionsKilled: number;
totalTimeCCDealt: number;
totalTimeSpentDead: number;
totalUnitsHealed: number;
tripleKills: number;
trueDamageDealt: number;
trueDamageDealtToChampions: number;
trueDamageTaken: number;
turretKills: number;
turretTakedowns: number;
turretsLost: number;
unrealKills: number;
visionScore: number;
visionWardsBoughtInGame: number;
wardsKilled: number;
wardsPlaced: number;
win: boolean;
}
export interface Perks {
statPerks: StatPerks;
styles: Style[];
}
export interface StatPerks {
defense: number;
flex: number;
offense: number;
}
export interface Style {
description: string;
selections: Selection[];
style: number;
}
export interface Selection {
perk: number;
var1: number;
var2: number;
var3: number;
}
export interface Team {
bans: Ban[];
objectives: Objectives;
teamId: number;
win: boolean;
}
export interface Ban {
championId: number;
pickTurn: number;
}
export interface Objectives {
baron: Baron;
champion: Baron;
dragon: Baron;
inhibitor: Baron;
riftHerald: Baron;
tower: Baron;
}
export interface Baron {
first: boolean;
kills: number;
}
export interface Metadata {
dataVersion: string;
matchId: string;
participants: Summoner[];
}