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lol-api-js

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Integration package LoL Riot API and your typescript/javascript

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import Summoner from "./summoner"; export interface Info { gameCreation: number; gameDuration: number; gameId: number; gameMode: string; gameName: string; gameStartTimestamp: number; gameType: string; gameVersion: string; mapId: number; participants: Participant[]; platformId: string; queueId: number; teams: Team[]; tournamentCode: string; } export interface Participant { assists: number; baronKills: number; bountyLevel: number; champExperience: number; champLevel: number; championId: number; championName: string; championTransform: number; consumablesPurchased: number; damageDealtToBuildings: number; damageDealtToObjectives: number; damageDealtToTurrets: number; damageSelfMitigated: number; deaths: number; detectorWardsPlaced: number; doubleKills: number; dragonKills: number; firstBloodAssist: boolean; firstBloodKill: boolean; firstTowerAssist: boolean; firstTowerKill: boolean; gameEndedInEarlySurrender: boolean; gameEndedInSurrender: boolean; goldEarned: number; goldSpent: number; individualPosition: string; inhibitorKills: number; inhibitorTakedowns: number; inhibitorsLost: number; item0: number; item1: number; item2: number; item3: number; item4: number; item5: number; item6: number; itemsPurchased: number; killingSprees: number; kills: number; lane: string; largestCriticalStrike: number; largestKillingSpree: number; largestMultiKill: number; longestTimeSpentLiving: number; magicDamageDealt: number; magicDamageDealtToChampions: number; magicDamageTaken: number; neutralMinionsKilled: number; nexusKills: number; nexusLost: number; nexusTakedowns: number; objectivesStolen: number; objectivesStolenAssists: number; participantId: number; pentaKills: number; perks: Perks; physicalDamageDealt: number; physicalDamageDealtToChampions: number; physicalDamageTaken: number; profileIcon: number; puuid: string; quadraKills: number; riotIdName: string; riotIdTagline: string; role: string; sightWardsBoughtInGame: number; spell1Casts: number; spell2Casts: number; spell3Casts: number; spell4Casts: number; summoner1Casts: number; summoner1Id: number; summoner2Casts: number; summoner2Id: number; summonerId: string; summonerLevel: number; summonerName: string; teamEarlySurrendered: boolean; teamId: number; teamPosition: string; timeCCingOthers: number; timePlayed: number; totalDamageDealt: number; totalDamageDealtToChampions: number; totalDamageShieldedOnTeammates: number; totalDamageTaken: number; totalHeal: number; totalHealsOnTeammates: number; totalMinionsKilled: number; totalTimeCCDealt: number; totalTimeSpentDead: number; totalUnitsHealed: number; tripleKills: number; trueDamageDealt: number; trueDamageDealtToChampions: number; trueDamageTaken: number; turretKills: number; turretTakedowns: number; turretsLost: number; unrealKills: number; visionScore: number; visionWardsBoughtInGame: number; wardsKilled: number; wardsPlaced: number; win: boolean; } export interface Perks { statPerks: StatPerks; styles: Style[]; } export interface StatPerks { defense: number; flex: number; offense: number; } export interface Style { description: string; selections: Selection[]; style: number; } export interface Selection { perk: number; var1: number; var2: number; var3: number; } export interface Team { bans: Ban[]; objectives: Objectives; teamId: number; win: boolean; } export interface Ban { championId: number; pickTurn: number; } export interface Objectives { baron: Baron; champion: Baron; dragon: Baron; inhibitor: Baron; riftHerald: Baron; tower: Baron; } export interface Baron { first: boolean; kills: number; } export interface Metadata { dataVersion: string; matchId: string; participants: Summoner[]; }