lodash-es
Version:
Lodash exported as ES modules.
53 lines (42 loc) • 1.53 kB
JavaScript
import castPath from './_castPath.js';
import last from './last.js';
import parent from './_parent.js';
import toKey from './_toKey.js';
/** Used for built-in method references. */
var objectProto = Object.prototype;
/** Used to check objects for own properties. */
var hasOwnProperty = objectProto.hasOwnProperty;
/**
* The base implementation of `_.unset`.
*
* @private
* @param {Object} object The object to modify.
* @param {Array|string} path The property path to unset.
* @returns {boolean} Returns `true` if the property is deleted, else `false`.
*/
function baseUnset(object, path) {
path = castPath(path, object);
// Prevent prototype pollution:
// https://github.com/lodash/lodash/security/advisories/GHSA-xxjr-mmjv-4gpg
// https://github.com/lodash/lodash/security/advisories/GHSA-f23m-r3pf-42rh
var index = -1,
length = path.length;
if (!length) {
return true;
}
while (++index < length) {
var key = toKey(path[index]);
// Always block "__proto__" anywhere in the path if it's not expected
if (key === '__proto__' && !hasOwnProperty.call(object, '__proto__')) {
return false;
}
// Block constructor/prototype as non-terminal traversal keys to prevent
// escaping the object graph into built-in constructors and prototypes.
if ((key === 'constructor' || key === 'prototype') && index < length - 1) {
return false;
}
}
var obj = parent(object, path);
return obj == null || delete obj[toKey(last(path))];
}
export default baseUnset;