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lodash-es

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Lodash exported as ES modules.

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import castPath from './_castPath.js'; import last from './last.js'; import parent from './_parent.js'; import toKey from './_toKey.js'; /** Used for built-in method references. */ var objectProto = Object.prototype; /** Used to check objects for own properties. */ var hasOwnProperty = objectProto.hasOwnProperty; /** * The base implementation of `_.unset`. * * @private * @param {Object} object The object to modify. * @param {Array|string} path The property path to unset. * @returns {boolean} Returns `true` if the property is deleted, else `false`. */ function baseUnset(object, path) { path = castPath(path, object); // Prevent prototype pollution: // https://github.com/lodash/lodash/security/advisories/GHSA-xxjr-mmjv-4gpg // https://github.com/lodash/lodash/security/advisories/GHSA-f23m-r3pf-42rh var index = -1, length = path.length; if (!length) { return true; } while (++index < length) { var key = toKey(path[index]); // Always block "__proto__" anywhere in the path if it's not expected if (key === '__proto__' && !hasOwnProperty.call(object, '__proto__')) { return false; } // Block constructor/prototype as non-terminal traversal keys to prevent // escaping the object graph into built-in constructors and prototypes. if ((key === 'constructor' || key === 'prototype') && index < length - 1) { return false; } } var obj = parent(object, path); return obj == null || delete obj[toKey(last(path))]; } export default baseUnset;