lodash-es
Version:
Lodash exported as ES modules.
66 lines (51 loc) • 1.81 kB
JavaScript
import castPath from './_castPath.js';
import last from './last.js';
import parent from './_parent.js';
import toKey from './_toKey.js';
/** Used for built-in method references. */
var objectProto = Object.prototype;
/** Used to check objects for own properties. */
var hasOwnProperty = objectProto.hasOwnProperty;
/**
* The base implementation of `_.unset`.
*
* @private
* @param {Object} object The object to modify.
* @param {Array|string} path The property path to unset.
* @returns {boolean} Returns `true` if the property is deleted, else `false`.
*/
function baseUnset(object, path) {
path = castPath(path, object);
// Prevent prototype pollution, see: https://github.com/lodash/lodash/security/advisories/GHSA-xxjr-mmjv-4gpg
var index = -1,
length = path.length;
if (!length) {
return true;
}
var isRootPrimitive = object == null || (typeof object !== 'object' && typeof object !== 'function');
while (++index < length) {
var key = path[index];
// skip non-string keys (e.g., Symbols, numbers)
if (typeof key !== 'string') {
continue;
}
// Always block "__proto__" anywhere in the path if it's not expected
if (key === '__proto__' && !hasOwnProperty.call(object, '__proto__')) {
return false;
}
// Block "constructor.prototype" chains
if (key === 'constructor' &&
(index + 1) < length &&
typeof path[index + 1] === 'string' &&
path[index + 1] === 'prototype') {
// Allow ONLY when the path starts at a primitive root, e.g., _.unset(0, 'constructor.prototype.a')
if (isRootPrimitive && index === 0) {
continue;
}
return false;
}
}
var obj = parent(object, path);
return obj == null || delete obj[toKey(last(path))];
}
export default baseUnset;