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localforage

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// If IndexedDB isn't available, we'll fall back to localStorage. // Note that this will have considerable performance and storage // side-effects (all data will be serialized on save and only data that // can be converted to a string via `JSON.stringify()` will be saved). (function() { 'use strict'; // Promises! var Promise = (typeof module !== 'undefined' && module.exports) ? require('promise') : this.Promise; var localStorage = null; // If the app is running inside a Google Chrome packaged webapp, or some // other context where localStorage isn't available, we don't use // localStorage. This feature detection is preferred over the old // `if (window.chrome && window.chrome.runtime)` code. // See: https://github.com/mozilla/localForage/issues/68 try { // If localStorage isn't available, we get outta here! // This should be inside a try catch if (!this.localStorage || !('setItem' in this.localStorage)) { return; } // Initialize localStorage and create a variable to use throughout // the code. localStorage = this.localStorage; } catch (e) { return; } // Config the localStorage backend, using options set in the config. function _initStorage(options) { var self = this; var dbInfo = {}; if (options) { for (var i in options) { dbInfo[i] = options[i]; } } dbInfo.keyPrefix = dbInfo.name + '/'; self._dbInfo = dbInfo; return Promise.resolve(); } var SERIALIZED_MARKER = '__lfsc__:'; var SERIALIZED_MARKER_LENGTH = SERIALIZED_MARKER.length; // OMG the serializations! var TYPE_ARRAYBUFFER = 'arbf'; var TYPE_BLOB = 'blob'; var TYPE_INT8ARRAY = 'si08'; var TYPE_UINT8ARRAY = 'ui08'; var TYPE_UINT8CLAMPEDARRAY = 'uic8'; var TYPE_INT16ARRAY = 'si16'; var TYPE_INT32ARRAY = 'si32'; var TYPE_UINT16ARRAY = 'ur16'; var TYPE_UINT32ARRAY = 'ui32'; var TYPE_FLOAT32ARRAY = 'fl32'; var TYPE_FLOAT64ARRAY = 'fl64'; var TYPE_SERIALIZED_MARKER_LENGTH = SERIALIZED_MARKER_LENGTH + TYPE_ARRAYBUFFER.length; // Remove all keys from the datastore, effectively destroying all data in // the app's key/value store! function clear(callback) { var self = this; var promise = new Promise(function(resolve, reject) { self.ready().then(function() { var keyPrefix = self._dbInfo.keyPrefix; for (var i = localStorage.length - 1; i >= 0; i--) { var key = localStorage.key(i); if (key.indexOf(keyPrefix) === 0) { localStorage.removeItem(key); } } resolve(); }).catch(reject); }); executeCallback(promise, callback); return promise; } // Retrieve an item from the store. Unlike the original async_storage // library in Gaia, we don't modify return values at all. If a key's value // is `undefined`, we pass that value to the callback function. function getItem(key, callback) { var self = this; // Cast the key to a string, as that's all we can set as a key. if (typeof key !== 'string') { window.console.warn(key + ' used as a key, but it is not a string.'); key = String(key); } var promise = new Promise(function(resolve, reject) { self.ready().then(function() { try { var dbInfo = self._dbInfo; var result = localStorage.getItem(dbInfo.keyPrefix + key); // If a result was found, parse it from the serialized // string into a JS object. If result isn't truthy, the key // is likely undefined and we'll pass it straight to the // callback. if (result) { result = _deserialize(result); } resolve(result); } catch (e) { reject(e); } }).catch(reject); }); executeCallback(promise, callback); return promise; } // Same as localStorage's key() method, except takes a callback. function key(n, callback) { var self = this; var promise = new Promise(function(resolve, reject) { self.ready().then(function() { var dbInfo = self._dbInfo; var result; try { result = localStorage.key(n); } catch (error) { result = null; } // Remove the prefix from the key, if a key is found. if (result) { result = result.substring(dbInfo.keyPrefix.length); } resolve(result); }).catch(reject); }); executeCallback(promise, callback); return promise; } function keys(callback) { var self = this; var promise = new Promise(function(resolve, reject) { self.ready().then(function() { var dbInfo = self._dbInfo; var length = localStorage.length; var keys = []; for (var i = 0; i < length; i++) { keys.push(localStorage.key(i) .substring(dbInfo.keyPrefix.length)); } resolve(keys); }).catch(reject); }); executeCallback(promise, callback); return promise; } // Supply the number of keys in the datastore to the callback function. function length(callback) { var self = this; var promise = new Promise(function(resolve, reject) { self.ready().then(function() { var result = localStorage.length; resolve(result); }).catch(reject); }); executeCallback(promise, callback); return promise; } // Remove an item from the store, nice and simple. function removeItem(key, callback) { var self = this; // Cast the key to a string, as that's all we can set as a key. if (typeof key !== 'string') { window.console.warn(key + ' used as a key, but it is not a string.'); key = String(key); } var promise = new Promise(function(resolve, reject) { self.ready().then(function() { var dbInfo = self._dbInfo; localStorage.removeItem(dbInfo.keyPrefix + key); resolve(); }).catch(reject); }); executeCallback(promise, callback); return promise; } // Deserialize data we've inserted into a value column/field. We place // special markers into our strings to mark them as encoded; this isn't // as nice as a meta field, but it's the only sane thing we can do whilst // keeping localStorage support intact. // // Oftentimes this will just deserialize JSON content, but if we have a // special marker (SERIALIZED_MARKER, defined above), we will extract // some kind of arraybuffer/binary data/typed array out of the string. function _deserialize(value) { // If we haven't marked this string as being specially serialized (i.e. // something other than serialized JSON), we can just return it and be // done with it. if (value.substring(0, SERIALIZED_MARKER_LENGTH) !== SERIALIZED_MARKER) { return JSON.parse(value); } // The following code deals with deserializing some kind of Blob or // TypedArray. First we separate out the type of data we're dealing // with from the data itself. var serializedString = value.substring(TYPE_SERIALIZED_MARKER_LENGTH); var type = value.substring(SERIALIZED_MARKER_LENGTH, TYPE_SERIALIZED_MARKER_LENGTH); // Fill the string into a ArrayBuffer. // 2 bytes for each char. var buffer = new ArrayBuffer(serializedString.length * 2); var bufferView = new Uint16Array(buffer); for (var i = serializedString.length - 1; i >= 0; i--) { bufferView[i] = serializedString.charCodeAt(i); } // Return the right type based on the code/type set during // serialization. switch (type) { case TYPE_ARRAYBUFFER: return buffer; case TYPE_BLOB: return new Blob([buffer]); case TYPE_INT8ARRAY: return new Int8Array(buffer); case TYPE_UINT8ARRAY: return new Uint8Array(buffer); case TYPE_UINT8CLAMPEDARRAY: return new Uint8ClampedArray(buffer); case TYPE_INT16ARRAY: return new Int16Array(buffer); case TYPE_UINT16ARRAY: return new Uint16Array(buffer); case TYPE_INT32ARRAY: return new Int32Array(buffer); case TYPE_UINT32ARRAY: return new Uint32Array(buffer); case TYPE_FLOAT32ARRAY: return new Float32Array(buffer); case TYPE_FLOAT64ARRAY: return new Float64Array(buffer); default: throw new Error('Unkown type: ' + type); } } // Converts a buffer to a string to store, serialized, in the backend // storage library. function _bufferToString(buffer) { var str = ''; var uint16Array = new Uint16Array(buffer); try { str = String.fromCharCode.apply(null, uint16Array); } catch (e) { // This is a fallback implementation in case the first one does // not work. This is required to get the phantomjs passing... for (var i = 0; i < uint16Array.length; i++) { str += String.fromCharCode(uint16Array[i]); } } return str; } // Serialize a value, afterwards executing a callback (which usually // instructs the `setItem()` callback/promise to be executed). This is how // we store binary data with localStorage. function _serialize(value, callback) { var valueString = ''; if (value) { valueString = value.toString(); } // Cannot use `value instanceof ArrayBuffer` or such here, as these // checks fail when running the tests using casper.js... // // TODO: See why those tests fail and use a better solution. if (value && (value.toString() === '[object ArrayBuffer]' || value.buffer && value.buffer.toString() === '[object ArrayBuffer]')) { // Convert binary arrays to a string and prefix the string with // a special marker. var buffer; var marker = SERIALIZED_MARKER; if (value instanceof ArrayBuffer) { buffer = value; marker += TYPE_ARRAYBUFFER; } else { buffer = value.buffer; if (valueString === '[object Int8Array]') { marker += TYPE_INT8ARRAY; } else if (valueString === '[object Uint8Array]') { marker += TYPE_UINT8ARRAY; } else if (valueString === '[object Uint8ClampedArray]') { marker += TYPE_UINT8CLAMPEDARRAY; } else if (valueString === '[object Int16Array]') { marker += TYPE_INT16ARRAY; } else if (valueString === '[object Uint16Array]') { marker += TYPE_UINT16ARRAY; } else if (valueString === '[object Int32Array]') { marker += TYPE_INT32ARRAY; } else if (valueString === '[object Uint32Array]') { marker += TYPE_UINT32ARRAY; } else if (valueString === '[object Float32Array]') { marker += TYPE_FLOAT32ARRAY; } else if (valueString === '[object Float64Array]') { marker += TYPE_FLOAT64ARRAY; } else { callback(new Error('Failed to get type for BinaryArray')); } } callback(marker + _bufferToString(buffer)); } else if (valueString === '[object Blob]') { // Conver the blob to a binaryArray and then to a string. var fileReader = new FileReader(); fileReader.onload = function() { var str = _bufferToString(this.result); callback(SERIALIZED_MARKER + TYPE_BLOB + str); }; fileReader.readAsArrayBuffer(value); } else { try { callback(JSON.stringify(value)); } catch (e) { window.console.error("Couldn't convert value into a JSON " + 'string: ', value); callback(e); } } } // Set a key's value and run an optional callback once the value is set. // Unlike Gaia's implementation, the callback function is passed the value, // in case you want to operate on that value only after you're sure it // saved, or something like that. function setItem(key, value, callback) { var self = this; // Cast the key to a string, as that's all we can set as a key. if (typeof key !== 'string') { window.console.warn(key + ' used as a key, but it is not a string.'); key = String(key); } var promise = new Promise(function(resolve, reject) { self.ready().then(function() { // Convert undefined values to null. // https://github.com/mozilla/localForage/pull/42 if (value === undefined) { value = null; } // Save the original value to pass to the callback. var originalValue = value; _serialize(value, function(value, error) { if (error) { reject(error); } else { try { var dbInfo = self._dbInfo; localStorage.setItem(dbInfo.keyPrefix + key, value); } catch (e) { // localStorage capacity exceeded. // TODO: Make this a specific error/event. if (e.name === 'QuotaExceededError' || e.name === 'NS_ERROR_DOM_QUOTA_REACHED') { reject(e); } } resolve(originalValue); } }); }).catch(reject); }); executeCallback(promise, callback); return promise; } function executeCallback(promise, callback) { if (callback) { promise.then(function(result) { callback(null, result); }, function(error) { callback(error); }); } } var localStorageWrapper = { _driver: 'localStorageWrapper', _initStorage: _initStorage, // Default API, from Gaia/localStorage. getItem: getItem, setItem: setItem, removeItem: removeItem, clear: clear, length: length, key: key, keys: keys }; if (typeof define === 'function' && define.amd) { define('localStorageWrapper', function() { return localStorageWrapper; }); } else if (typeof module !== 'undefined' && module.exports) { module.exports = localStorageWrapper; } else { this.localStorageWrapper = localStorageWrapper; } }).call(window);