loaders.gl
Version:
Framework-independent loaders for 3D graphics formats
41 lines (35 loc) • 997 B
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _webglObjLoader = _interopRequireDefault(require("webgl-obj-loader"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function testOBJFile(text) {
// There could be comment line first
return text[0] === 'v';
}
function parseOBJMesh(text) {
var mesh = new _webglObjLoader.default.Mesh(text);
var indices = new Uint16Array(mesh.indices);
var positions = new Float32Array(mesh.vertices);
var normals = new Float32Array(mesh.vertexNormals);
var texCoords = new Float32Array(mesh.textures);
return {
header: {},
attributes: {
indices: indices,
positions: positions,
normals: normals,
texCoords: texCoords
}
};
}
var _default = {
name: 'OBJ',
extension: 'obj',
testText: testOBJFile,
parseText: parseOBJMesh
};
exports.default = _default;
//# sourceMappingURL=obj-loader.js.map